| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Deviant Energy |
Fits | Bottoms · Can be used with lower body armor only |
| Level | Effect |
|---|---|
1 | For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +3%, up to 18%, lasting for 10s. Reloading resets the calculation. |
2 | For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +3%, up to 18%, lasting for 10s. Reloading resets the calculation. |
3 | For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +3%, up to 18%, lasting for 10s. Reloading resets the calculation. |
4 | For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +3%, up to 18%, lasting for 10s. Reloading resets the calculation. |
5 | For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for 10s. Reloading resets the calculation. |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>