| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | General |
Fits | Top · Can be used with upper body armor only |
| Level | Effect |
|---|---|
1 | When Shield is above 30% of Max HP, defeating an enemy recovers 12% of Max HP. Excess recovery is converted into Shield lasting 20s (Cooldown: 10s). |
2 | When Shield is above 30% of Max HP, defeating an enemy recovers 14% of Max HP. Excess recovery is converted into Shield lasting 20s (Cooldown: 10s). |
3 | When Shield is above 30% of Max HP, defeating an enemy recovers 16% of Max HP. Excess recovery is converted into Shield lasting 20s (Cooldown: 10s). |
4 | When Shield is above 30% of Max HP, defeating an enemy recovers 18% of Max HP. Excess recovery is converted into Shield lasting 20s (Cooldown: 10s). |
5 | When Shield is above 30% of Max HP, defeating an enemy recovers 20% of Max HP. Excess recovery is converted into Shield lasting 20s (Cooldown: 10s). |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>