그래픽
Engine.ini 생성기
그래픽 카드 196종과 AION 2가 각 카드에 지정하는 프리셋.
Graphics card
No card pickedPreset 높음
Goal
Fixes
Quick tuning
시야 거리Distance at which the world, objects and foliage are drawn in detail.
캐릭터 디테일Detail of characters, monsters and NPCs further away.
그림자와 반사Shadow quality, small shadows and screen reflections, in preset steps.
스킬 이펙트Particles and the light effects cast.
수풀과 잔디How much foliage and grass is drawn.
후처리Bloom, depth of field, lens flares and light shafts.
선명도
렌더링 해상도Percent of the screen resolution the world renders at.
밝기Mid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
프레임 제한Overrides the in-game limit.
안개
물 반사
입력 반응Responsive: rendering no longer runs a frame behind the game.
텍스처 로딩
메모리 정리When the game frees memory it no longer needs.
화면 스타일
Settings
Image0/15
샤프닝Sharpens the whole picture. 0.5 is half strength, 1 full.
r.Tonemapper.Sharpen피사계 심도Blur on things out of focus.
r.DepthOfFieldQuality모션 블러Blur on fast movement. Off at every preset already.
r.MotionBlurQuality렌즈 플레어Flares from bright lights.
r.LensFlareQuality색수차Coloured fringes at the edges of the screen.
r.SceneColorFringeQuality블룸Glow around bright light.
r.BloomQuality빛줄기Rays of light through gaps.
r.LightShaftQuality높이 안개Fog over the landscape.
r.Fog볼류메트릭 안개Fog that light passes through.
r.VolumetricFog중간 톤Below 0.5 darkens the mid tones, above brightens them.
r.Color.Mid렌더링 해상도Percent of the screen resolution the world renders at.
r.ScreenPercentage이펙트 해상도Resolution of see-through effects, in percent.
r.SeparateTranslucencyScreenPercentage고정 감마Replaces the screen's colour curve with this fixed gamma.
r.TonemapperGamma어두운 톤Above 0 lifts the darks towards grey; below 0 turns more darks black.
r.Color.Min하이라이트Below 1 darkens the highlights; above 1 moves more colours towards white.
r.Color.MaxView distance and detail0/7
시야 거리How far away things are still drawn.
r.ViewDistanceScale오브젝트 디테일 거리Higher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.
r.StaticMeshLODDistanceScale캐릭터 디테일Below 0 keeps characters and monsters detailed further away.
r.SkeletalMeshLODBias지오메트리 디테일The triangle size the world is drawn at, in pixels. Lower is finer.
r.Nanite.MaxPixelsPerEdge수풀 양How much foliage is drawn.
foliage.DensityScale잔디 양How much grass is drawn.
grass.DensityScale수풀 디테일 거리Higher keeps foliage detailed and drawn further away.
foliage.LODDistanceScaleShadows and lighting0/10
그림자 품질0 turns shadows off.
r.ShadowQuality그림자 거리How far away shadows are drawn.
r.Shadow.DistanceScale작은 그림자Objects smaller on screen than this cast no shadow. Higher drops more.
r.Shadow.RadiusThreshold접촉 그림자Fine shadows where objects touch.
r.ContactShadows전역 조명Light bouncing off surfaces (Lumen). Can only be turned off here.
r.Lumen.DiffuseIndirect.Allow루멘 반사Reflections from Lumen. Can only be turned off here.
r.Lumen.Reflections.Allow조명 디테일Rays per lighting probe: this number squared.
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution화면 반사Reflections of what is on screen.
r.SSR.Quality앰비언트 오클루전Soft shading in corners and creases.
r.AmbientOcclusionLevels물 반사How water reflects the scene.
r.Water.SingleLayer.ReflectionEffects0/2
파티클 양Scales how many particles effects spawn.
r.EmitterSpawnRateScale파티클 조명Light cast by effects.
r.ParticleLightQualityTextures and memory1/8
텍스처 메모리Memory for textures, in MB.
r.Streaming.PoolSize텍스처를 VRAM 안에 유지Limits texture memory to the free memory of the graphics card.
r.Streaming.LimitPoolSizeToVRAM텍스처 선명도Each step loads textures one size smaller.
r.Streaming.MipBias텍스처 디테일 강화Above 1 asks for sharper textures, below 1 for softer.
r.Streaming.Boost텍스처 전체 로드Every texture in use loads in full, as fast as possible.
r.Streaming.FullyLoadUsedTextures텍스처 로딩 메모리Temporary memory for loading textures, in MB.
r.Streaming.MaxTempMemoryAllowed지역 언로드 후 정리On frees memory as soon as an area unloads, with a short hitch at that moment.
s.ForceGCAfterLevelStreamedOut메모리 정리 간격Seconds between memory cleanups.
gc.TimeBetweenPurgingPendingKillObjectsFrame rate0/2
프레임 레이트 제한Highest frame rate. Overrides the in-game limit.
t.MaxFPS한 프레임 늦게 렌더링On: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.
r.OneFrameThreadLag설치하기
1. AION 2를 종료한다. 위의 파일 경로를 열고(Windows + R, 붙여넣기, Enter) 파일 사본을 보관한다. 2. 파일 끝에 블록을 붙여넣고 저장한다. 3. 게임을 시작한다. 되돌리려면 AION 2 WIKI START부터 AION 2 WIKI END까지의 줄을 삭제한다.
Engine.ini에 넣은 줄은 해당 설정에서 게임 내 그래픽 메뉴보다 우선한다.
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