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Boomerang

/weapons/boomerang

All weapons
Boomerang

Secondary

Boomerang

Vola via, maltratta i nemici per un po', poi torna per un altro giro. Non sono necessarie munizioni: è perfetto per un equipaggiamento ecologico.

Last updated:

In-game
Stats
Category
Secondary
Damage
7
Fire rate
0.60 s
Magazine
1
Total ammo
1
Shop price
8 credits
Reloadable
No
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Danni
+5% × 8 = +40%
Velocità di estrazione
+30% × 3 = +90%
Rubavita
+1% × 5 = +5%
Tempo di stallo
+10% × 5 = +50%
Raggio
+15% × 5 = +75%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Item Boomerang Blueprint

Overview

How it plays

It flies out, bullies enemies for a while, then swings back for another round. No ammo needed, no reload, no commitment required: the most laid-back weapon in the game, and perfect for an eco-friendly loadout.

Strategy

Throw it when your primary is reloading. Lingering Throw at Lv30 doubles how long it lingers out there, and stacks with the Lingering Time upgrade. Chonky Throw at Lv40 makes it twice as big and lets it pass through shields, which is what you want against dense groups. Throw, catch, repeat.

Strengths

  • No ammo, no reserves, no reload
  • Lingering Throw: doubles the lingering time
  • Chonky Throw: twice as big and passes through shields

Weaknesses

  • It's a backup, not a carry
  • Inconsistent against fast-moving targets
Stat radarComparison

Boomerang versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineDual Revolvers: Damage 11Dual Revolvers: DPS 73.3Dual Revolvers: Rate 0.15sDual Revolvers: Range 164 mDual Revolvers: Magazine 12Sheriff Star: Damage 22Sheriff Star: DPS -Sheriff Star: Rate 0.50sSheriff Star: Range -Sheriff Star: Magazine 20Banjo: Damage 9Banjo: DPS 6.9Banjo: Rate 1.30sBanjo: Range -Banjo: Magazine 1Boomerang: Damage 7Boomerang: DPS -Boomerang: Rate 0.60sBoomerang: Range -Boomerang: Magazine 1
  • Boomerang
  • Banjo
  • Sheriff Star
  • Dual Revolvers

Damage

Boomerang
7
Banjo
9
Sheriff Star
22
Dual Revolvers
11

DPS

Boomerang
-
Banjo
6.9
Sheriff Star
-
Dual Revolvers
73.3

Fire rate

Boomerang
0.60s
Banjo
1.30s
Sheriff Star
0.50s
Dual Revolvers
0.15s

Range

Boomerang
-
Banjo
-
Sheriff Star
-
Dual Revolvers
164 m

Magazine

Boomerang
1
Banjo
1
Sheriff Star
20
Dual Revolvers
12
Stat radar
BoomerangBanjoSheriff StarDual Revolvers
Damage792211
DPS-6.9-73.3
Rate0.60s1.30s0.50s0.15s
Range---164 m
Magazine112012

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