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Far Far West Jokers

Perk cards you stack between rounds. Six tiers from Normal to Unique.

2slots
SCOUT'S HONOR
After 10 sec. without taking damage, your shield is set to a minimum of 10 shield points
Max. 1
2slots
SCRUB HIT
Your primary weapon removes elements from enemies to instantly deal 10 damage
Max. 1
4slots
SECOND WIND
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Max. 1
3slots
SHARP SHOOTER
+20% weakspot damage
Max. 2
1slot
SHINE BRIGHT
+50% hero glow. You're shining! Useless!
Max. 8
2slots
SHROOM GRAVE
+10% chance for a shroom to spawn when an enemy dies
Max. 2
3slots
SKY LASH
The charged attack grants +50% move speed and lets you fly. It also triggers when attacking empty air and preserves your momentum.
Max. 1
2slots
SLOW AND STEADY
Gain +25% accuracy, but -10% attack speed
Max. 2
4slots
SNACK-A-PUNCH
Melee kills grant you 1 shield points
Max. 1
3slots
SOUL EATER
Picking up a soul grants 20% damage and reload speed for 5 sec.
Max. 2
2slots
SOUL REAPER
Increase your acquired Souls by 20% at the end of a mission
Max. 1
2slots
SOUL SIPHON
Increased pick up range and heals for +2 HP when picking up a soul
Max. 2
1slot
SPARE BULLETS
+10% ammo bag
Max. 2
5slots
SPEEDSTER
+1% damage and attack speed per 3% bonus move speed, up to +40%
Max. 1
2slots
SPEEDY GUNZALES
+10% move speed
Max. 2
3slots
SPELL LASH
Casting a spell instantly fills your charge bar
Max. 1
5slots
SPELL ROULETTE
-20% spell cooldown, but spells are randomized on each cast
Max. 1
4slots
STACKED LEVER
Instantly reload 2 bullets from your reserve ammo on kill
Max. 1
3slots
STONKS
+20% chance that opening a chest gives you a random Joker
Max. 1
2slots
SWAMP TRICK
Reload explosions now leave puddles on the ground
Max. 1
1slot
SWIFT SHOT
+10% attack speed when aiming
Max. 4
2slots
SWITCHSHOT
Your first hit after equipping a weapon deals 30% more damage. For shotguns, the bonus applies to the entire blast.
Max. 2
4slots
THICK SKIN
Reduce all damage taken by 20%, but receive -30% healing
Max. 1
4slots
TIN MAN
While at full health, excess healing converts into shield points, up to +15 SP. Healing below full health does not grant shield points.
Max. 1
5slots
TOOLBOX
Utility pickups are disabled. Your utility automatically refills after 90 sec.
Max. 1
NEW
2slots
TRAIL PACK
Your jetpack trail leaves elemental puddles
Max. 1
4slots
ULTRA DRAW
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
Max. 1
5slots
VAMPIRE
The weapon gains +4% lifesteal. Melee hits and damage to Cryptic Train and Cryptic Saloon trigger the healing. Lifesteal uses damage dealt and excludes overkill damage.
Max. 1
4slots
VOODOO MASTERY
Gain -10% Voodoo spells cooldown per equipped Voodoo spell
Max. 1
3slots
WEAK LINK
+35% weakspot damage, but -20% regular hits damage
Max. 2
3slots
WEAKSPOT REFUND
+20% chance to get your ammo back after a weakspot hit
Max. 4
2slots
WELL FED
+7 HP
Max. 2
4slots
WEST WIZARD
Gain -30% spell cooldown, but -30% HP
Max. 1
153 di 153 voci mostrate
Far Far West jokers

Far Far West features 153 joker cards across six rarity tiers, from Normal to Unique. Jokers are cards that modify your loadout: most boost a stat per stack, some only under a condition or on certain weapons. Higher tiers use more joker slots, and each joker stacks up to its own maximum.

Some jokers apply to all weapons, while others are restricted to specific weapons. Filter by tier, class, or weapon below to find the right combination for your build.

Each rail starts with 14 slots. A Normal card takes 1 and every tier above it takes one more, up to 5 for a Legendary. Unique cards vary: in version 0.3.0.0 each one costs between 2 and 6 slots depending on its effect, and the cost is printed on the card. Cards that grant Shield Points feed a bar above your HP that absorbs damage first, capped at 100.

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 153 joker cards across 6 tiers, from Normal to Unique. Each joker changes how your loadout performs, from flat stat boosts to weapon-specific effects.

What is the best joker in Far Far West?

Unique is the highest tier, and the Unique jokers carry the weapon-specific effects. Which joker is best depends on your weapon and spell loadout.

How do jokers work in Far Far West?

Jokers use a limited number of slots on each rail. Normal cards cost 1, Fine 2, Prime 3, Mythic 4 and Legendary 5. Unique cards have individual costs from 2 to 7; use the cost shown on each card. Each joker has its own stack limit and equipment restrictions.

Where do jokers come from?

From the shop, from gambling at the Gamba Machine, and from loot during missions. Each joker's page shows which of those apply to it.

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