v63.6 (Steam v63.7 Client)- Major version for Servers and Clients - 03/27/2025
Patch notes are shown in English, as Studio Wildcard published them.
Client
New Additions:
Deinotherium has been added to The Island, Scorched Earth, The Center, Extinction, and Astraeos
Bob’s Tall Tales - Wasteland DLC Additions:
BattleRig Cannon Turret
BattleRig Sludge Dumper
BattleRig Mine Dropper
Wasteland Vault Skin
Wasteland Small Storage Box Skin
Wasteland Large Storage Box Skin
Gameplay Changes
Added an option for PC users to toggle TPV Mouse Smoothing found under Settings > General > Camera
Skeleton trophy pieces now stack
Skeleton trophy pieces are now grindable in an Industrial Grinder, providing a random amount of Keratin
Reduced the amount of skeleton pieces dropping by approximately 50%
Wind Turbine has been redesigned for gameplay balance:
They now take decay damage over ~14 days, stopping at 10% health
At 10% health they cease providing power until repaired
Increased the encroachment check radius for structures around a Wind Turbine, any structures placed too close to the Wind Turbine will block it from being powered
Wind Turbine will no longer provide power while placed underwater
Tesla Coil balance changes:
Increased ammo consumption per shot to 5 Crystal (Up from 1), bringing sustained fire duration more in line with a heavy turret
Bright mode when set to “Players only” will no longer stun and dismount the player directly when they are riding a creature
Charged mode damage has been reduced by 65% to players and increased by 20% to dinos
Creatures with carts attached can now be picked up/grabbed
Creatures that are based on a cart will fall off if the cart-attached creature is picked up
Boss cooldowns are now displayed on the Boss Teleport engram
Added an indicator on the Tek Teleporter screen for Teleporters set to public
Armadoggo’s Spykit attachment can now be toggled permanently instead of a limited time activation
For tamable Titans, delayed despawn logic checks by 60 secs after creation and unstasis, to allow players to get back into targeting range and prevent instant despawning
“Favorite server” session list changes (beta)
Fixed Favorite servers disappearing from the session list after a server update
Favorite servers display on the session list even when offline, and can be refreshed individually
Improved speed of UI rendering (beta)
Added option to select no frame generation
Added option to select FSR Upscalar option
Added Quality mode drop down for FSR
Gameplay Fixes
Fixed the issue that caused creatures to sometimes appear as level 1
Fixed cases of Steam clients sometimes not registering DLC Ownership (BTT, Fantastic Tames)
Fixed the Dragon boss on The Island sometimes aggroing to structures/dinos above its arena
Speculative fix for Wild Managarmr will sometimes get stuck mid-air on server
Fixed Managarmr jumping forward on server restart
Fixed training option appearing on unconscious Managarmr
Fixed a server stall related to carts
Fixed various ways Photo Mode could be used to see through terrain
Fixed Purple OSD can be ended and looted by enemy tribes on PVE
Fixed King Titan Loot can be taken by enemy tribes on PVE
Fixed using the Zeppelin to transport wild dinos to grief other players on PVE
Unlocked the Santiago notes on Aberration and Extinction
Fixed an issue that caused creatures to take full damage from turrets when hit in parts that should reduce damage
Speculative fix for King Titan sometimes appearing invisible to players
Fixed Bio Grinder not creating any kibble from wyverns
Fixed Fasolasuchus not remaining buried after a server restart
Fixed Mek MDSM shield not losing durability on hit
Fixed Maeguana getting levels in Oxygen stat
Fixed Maeguana’s vertical swimming behavior causing the dino to tilt its body horizontally
Fixed missing icons for Maeguana’s "Enable/disable Nursing" and "back button" option
Fixed missing texture/VFX while gliding along the surface of the water on a Maeguana
Fixed a Maeguana skinning issue on its wings/nail while walking/running/Idle
Fixed other player's Maeguana appearing jittery during flight
Fix for Maeguana’s animation sometimes stalling during landing after a small jump
Fix for Maeguana’s tongue sticking out below its jaw while unconscious
Fixed Maeguana’s equipped torch saddle location
Fixed Maeguana’s belly flop attack harvesting inconsistency
Fixed Maeguana not gliding if holding down sprint before jumping on server
Fixed baby Gigantoraptor feathers constantly moving when seated in a Maeguana saddle
Fixed shoulder-mounted Pyromanes not teleporting into boss fights if the player is mounted
Fixed some attachments showing in FPV during pet animations
Added gamepad support for removing custom skins from individual armor pieces
Fixed multiple cases of carts attached to creatures would sometimes sink into the mesh
Fixed a case of carts floating/vibrating when foundations were placed on them
Fixed supply crates not spawning in the Skylord cave on The Island in SP
Fixed the player character’s legs rotating to one side when gliding straight down with the Glider
Fixed feet jitter when doing small movements while gliding
Fix for Rockdrake’s inability to glide when jumping out of water
Fixed the camera pushing into the ceiling while riding a climbing dino on a ceiling upside down
Fixed Explosive Spear fuse SFX persisting after being shot down by a turret
Fixed equipped Chibis appearing visible in SP too early when Armadoggo teleports to the player
Fixed Armadoggo in companion mode disappearing if server restarts while client is dead and in respawn UI
Fixed an issue that could cause Armadoggo in companion mode to die permanently if the player was logged out
Fixed Armadoggo’s saddle erroneously appearing when Armadoggo attempts to teleport an invalid location near the player
Fixed a visual issue when riding a Basilisk with an Armadoggo companion
Fixed a bug that could cause the player to have duplicate Armadoggo companions.
Fixed Scout remaining deployed in SP when reloading the save
Fixed Velonasaur visually sliding while pooping
Fixed a case where BattleRig could become stuck inside the garage after removing/adding attachments
Fixed BattleRig ability to destroy redwood trees on Extinction
Fixed BattleRig’s turret user to sometimes fall through the mesh
Fixed rendering players in a BattleRig sometimes showing the players standing
Fixed sometimes getting pushed under the mesh when dismounting a BattleRig
Fixed a case that caused crafting in the BattleRig Garage to sometimes not replicate on the client
Fixed BattleRig’s Garage abnormally high decay timer
Fix for BattleRig’s sometimes getting stuck in the mesh and unable to move
Fixed players appearing invisible to others in a BattleRig with a cosmetic applied
Fixed the driver position in the seat when BattleRig is first replicated to others with a costume applied
Fixed BattleRigs appearing to sink into the mesh upon reloading SP/MP
Fixed BattleRig launching up into the air when a turret is equipped and a secondary driver attempts to drive
Fixed a crash when inside a BattleRig and using genescanner
Fixed blueprint quality does not increase damage dealt and durability on BattleRig attachments
Fixed BattleRig turrets not reducing durability when fired
Fixed Photo Mode having collision with BattleRigs
Fixed a case that caused corrupted dinos to stand still during Dreadnoughtus taming
Fixed inconsistent tail location on Enforcer based on distance
Fixed Nameless spawning when near Z plants on Aberration
Fixed a case where SIR-5rM8’s weight would display as 0 on server when leaving render
Fixed SIR-5rM8 getting confused with resource variants such as Scrap Metal/Metal Ingots
Fixed SIR-5rM8’s dock station floating when destroying the structure it is placed on
Fixed a visual issue with the Turtle’s right eye
Fixed a case that caused a tamed Velonasaur to shoot infinitely
Fixed Iguanodon not fitting through open Barn Doors
Fixed a visual issue with Mek footprints appearing through foliage and structures
Fixed Meks losing its items and inventory component when deployed from a dead Dreadmare
Fixed Power Ranger’s Megazord Beam VFX getting cut off when firing through the surface of water
Improved the animation of the Power Ranger’s Giga tail sweep attack when it has the Dinozord skin equipped
Fixed a transparent material on the Tek Rifle
Fixed Footprint dust particles not lining up with player’s footsteps correctly
Fixed a visual issue in Extinction’s Ice Cave when entering and exiting
Fixed placing cosmetics in the hotbar appearing as blueprints and cannot be removed
Fixed a visual jitter when using Frame Generation and being based on a creature’s platform saddle
Fixed Rex textures appearing grey when hit with resin by a Rhyniognatha
Fixed client dismounting a buried basilisk becoming invisible for rendered clients
Fixed Deinosuchus HUD elements being misaligned, overlapping and/or clipping
Fixed King Titan not targeting the MegaMek correctly during the boss fight
Fix for camera breaking when entering tiny spaces
Fix for Tusoteuthis soaking turrets through the mesh with its tentacles
Fixed Ice Titan sliding or getting stuck when spamming all its attacks
Fixed Scrap Golem’s ability to disguise as a rock
Fixed Element Imbued gasoline displaying incorrect fuel timers on structures
Fixed Element Imbued gasoline applying regular gas time
Fix for Swamp fever cough audio persisting after taking antidote and even respawn
Fixed Gravity Grenades bouncing too frequently
Removed the additional HomoDeus cosmetics unlocking when completing the Extinction’s Alpha Ascension boss fight
Fixed Excitable Trait not affecting Deinosuchus’ giga-bite attack cooldown
Fixed Pegomastax playing a Dodo SFX when picking up Gacha crystals
Fixed baby flyers never attempting to land after being forced to fly when entering water
Fixed new SP saves not spawning dinos correctly on Aberration
Fixed some gamepad support in the Mod UI not working correctly
Various Mod UI fixes
Fixed Xbox only issue of invisible rocks that appeared on Scorched Earth and Astraeos
Fixed Xbox only issue that caused a crash when running Astraeos with GamePass
Fixed several exploits
Astraeos DLC Changes & Fixes:
Redesigned the teleport platform in Cyclops boss arena to avoid boss stucking
Cyclops now spawns in the middle of the boss arena to avoid boss stucking
Replaced many materials with more optimized ones to increase performance and reduce memory usage
Adjusted Cyclops Size
Fixed Rain effects in some caves
Fixed Cyclops not getting reduced sword damage
Fixed Cyclops not showing animation for all clients
Fixed Cyclops doing weird animation deforming
Fixed Cyclops unmounting with 360° and normal hit attack
Fixed Physics & Color filter issues in brute cave
Fixed Missing Grass
Fixed Brute cave spawns
Fixed Meshholes
Fixed Northern deepsea gets 6x damage
Fixed Dinospawns in mesh
Fixed Supplydrops spawning in mesh
Potential fix for Lightning Rockdrakes spawning under the mesh
Potential fix for bossfight teleport leads to losing creatures
Fixed the World teleporter VFX/SFX on Astraeos lingering after exiting the teleport radius
Fixed the World Boss on Astraeos message displaying the incorrect boss name
Fixed inability to glide with Maeguana in some areas on Astraeos
Fixed missing Medusa icon