Water · 20 maps
Drop a piece of looted gear on the seabed beside it. It has to be something it could turn into a blueprint, so looted or Gacha-made equipment works and anything you crafted yourself does not. It swims over, grinds the item down, and that is what lets you mount it. Once you are on it thrashes and prompts you for a button. Hit every one; the last prompt dismounts you and feeds it a treat, so carry those yourself. Miss a prompt and it throws you off and turns hostile, costing five per cent of the whole requirement. Keep other creatures well clear, because the thrashing hits very hard.
Feed it 10 treats. About 5 minutes at level 150.
| Cibo | Quantità di cibo (Attuale/Massimo) | Tempo di addomesticamento | Efficacia |
|---|---|---|---|
Piccoli dolcetti a forma di pesce ratto! | 4:30 | 74 Lvl (224) 98.88% |
Hesap makinesi sonuçlarını kullanarak evcilleme planını yap - ayarlarına göre Elicoprione için tam zamanı, yiyecek miktarını ve bonus seviyelerini gösteriyorlar.
Aşağıdaki sayaç, pasif Elicoprione domatesinin besleme aralıklarını takip eder - sana bir sonraki besleme penceresinin ne zaman açılacağını tam olarak söyler.
Take a look at this short video guide to taming the Elicoprione.
Tempo stimato fino al punto di alimentazione ottimale: 22m 31s
Cibo da consumare attraverso la fame: 500
Livello cibo bersaglio: 6500
ARK: Survival Ascended features the Elicoprione as a tamable, aquatic, carnivore creature that survivors will encounter in the wild. It belongs to the Water category.
With 1,300 base Health, the Elicoprione is among the tougher creatures. Its base Melee Damage sits at 100%, giving it solid damage output. With 500 base Stamina, the Elicoprione has good endurance. A base Weight of 500 means excellent carrying capacity.
Once tamed, the Elicoprione is a versatile aquatic mount for underwater exploration and resource gathering. Breeding produces fertilized eggs that hatch within a -75°C, 75°C temperature window. Defeating one in the wild grants 8 base XP. It can be cloned at a Cloning Chamber for 0.7 Element plus 0.01 Element per level.