Build
Damage/support
This build specializes in reviving and killing high value targets but Imo its sort of a jack of all trades. with the sniper i focus on damage instead of spell casting, sniper damage is underrated. The sniper has enough damage to one shot...
Cosmetics
Weapons & Grenade
Spells
Jokers
Primärwaffe
14 slots- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- HEADBANGMythic
+30% weakspot damage
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- PARTY SHOTNormal
+50% chance for weakspot hits to blow confetti. Useless!
- PARTY SHOTNormal
+50% chance for weakspot hits to blow confetti. Useless!
- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
Sekundärwaffe
14 slots- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- HEADBANGMythic
+30% weakspot damage
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- PARTY SHOTNormal
+50% chance for weakspot hits to blow confetti. Useless!
- PARTY SHOTNormal
+50% chance for weakspot hits to blow confetti. Useless!
- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
Held
14 slots- TOOLBOXLegendary
Utility pickups are disabled. Your utility automatically refills after 90 sec.
- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HELPING HANDNormal
You can revive your allies twice as fast
Upgrades & Prestige
Primärwaffe
Long Ranger
Upgrade slots: 20 / 20
Damage
- 8 / 8+40%
Attack Speed
- 0 / 16+0%
Clip Size
- 0 / 16+0%
Reload Speed
- 9 / 16+67.5%
Draw Speed
- 3 / 3+90%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 800
Sekundärwaffe
Revolver
Upgrade slots: 17 / 20
Damage
- 0 / 8+0%
Attack Speed
- 0 / 16+0%
Clip Size
- 10 / 16+100%
Reload Speed
- 0 / 16+0%
Lifesteal
- 5 / 5+5%
Draw Speed
- 2 / 3+60%
3 saved upgrades are not sold for this item and are not counted.
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 980
Held
Cariboo
Upgrade slots: 20 / 20
Ammo Bag
- 4 / 16+20%
Health
- 4 / 6+20
Spell Cooldown Reduction
- 0 / 6+0%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 2760
Build profile
Build-Vollständigkeit
93%- Loadout100
- Zauber100
- Joker67
- Kosmetik100
- Identität100
Zauberschulen (3/3 Slots)
Joker-Stufen (16 gesamt)
- 6 auf der Primärwaffe
- 6 auf der Sekundärwaffe
- 4 auf dem Helden
- Normal7
- Fine0
- Prime3
- Mythic4
- Legendary2
- Unique0
Notes
This build specializes in reviving and killing high value targets but Imo its sort of a jack of all trades. with the sniper i focus on damage instead of spell casting, sniper damage is underrated. The sniper has enough damage to one shot anything besides lich, who takes 2 and horseman who takes 4. Mino + strikes is a good combo for making a small clearing in a hoard just long enough for you to revive somebody if rescue is on cooldown. You can swap mino for pistolero if you want. I have some movement speed. Party shot is non-negotiable. Build is nightmare certified.
Relatively cheap, jack of all trades build.