Build
Boom-zerker
No ammo? No health? No problem! Send your 'rang and fists flying through enemies.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primärwaffe
16 slots- FIST RAGEUnique
Taking HP damage generates charge and grants +30% attack speed for 2 sec.
- BERSERKERPrime
Gain up to +50% melee damage as your HP gets lower
- BERSERKERPrime
Gain up to +50% melee damage as your HP gets lower
- LUNGEFine
+15% melee range and hitbox size
- PANIC ATTACKNormal
When you take HP damage, gain +20% damage for 3 sec.
- BLOODLUSTPrime
Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%
- QUICKDRAWNormal
+40% swap speed
Sekundärwaffe
16 slots- LINGERING THROWUnique
Doubles the lingering time. Combines with Lingering Time upgrade
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- CRACKSHOTFine
+7% damage
- QUICKDRAWNormal
+40% swap speed
Held
16 slots- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
- LAST STANDMythic
While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal
- FIGHT OR FLIGHTFine
Taking HP damage grants +20% melee speed for 3 sec.
- THICK SKINMythic
Reduce all damage taken by 20%, but receive -30% healing
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- KNUCKLE DOWNNormal
+10% melee damage
Upgrades & Prestige
Primärwaffe
Knuckles
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Attack Speed
- 8 / 8+40%
Range
- 10 / 10+40%
Draw Speed
- 0 / 3+0%
Charging Speed
- 0 / 4+0%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1040
Sekundärwaffe
Boomerang
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Lifesteal
- 5 / 5+5%
Draw Speed
- 3 / 3+90%
Lingering Time
- 5 / 5+50%
Range
- 5 / 5+75%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1340
Held
Marauder
Upgrade slots: 26 / 26
Ammo Bag
- 2 / 16+10%
Health
- 6 / 6+30
Spell Cooldown Reduction
- 6 / 6+12%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 4280
Build profile
Build-Vollständigkeit
90%- Loadout100
- Zauber100
- Joker79
- Kosmetik100
- Identität70
Zauberschulen (3/3 Slots)
Joker-Stufen (19 gesamt)
- 7 auf der Primärwaffe
- 6 auf der Sekundärwaffe
- 6 auf dem Helden
- Normal5
- Fine3
- Prime5
- Mythic3
- Legendary0
- Unique3
Notes
No ammo? No health? No problem! Send your 'rang and fists flying through enemies.
Sit around 30% HP and you're chilling. Second Wind keeps you alive, but with the damage reduction and lifesteal you gain, you might not even need it. Feel free to swap Second Wind+Knuckle Down for Last Bastion+Fight or Flight. I arranged the spells for fun combos, but they might not be ideal. Frost might be better for survivability on harder difficulties.
No ammo? No health? No problem! Send your 'rang and fists flying through enemies.
Sit around 30% HP and you're chilling. Second Wind keeps you alive, but with the damage reduction and lifesteal you gain, you might not even need it. Feel free to swap Second Wind+Knuckle Down for Last Bastion+Fight or Flight. I arranged the spells for fun combos, but they might not be ideal. Frost might be better for survivability on harder difficulties.
Loadout
- Hero: Marauder
- Mount: Flash McEquine V6 Ultra TURBO
- Primary: Knuckles
- Secondary: Boomerang
- Grenade: Bottle Crate
- Spells: Strikes, Bubble, Rain
- Primary jokers: FIST RAGE, BERSERKER ×2, LUNGE, PANIC ATTACK, BLOODLUST, QUICKDRAW
- Secondary jokers: LINGERING THROW, CHONKY THROW, EXPLOSIVE HITS ×2, CRACKSHOT, QUICKDRAW
- Hero jokers: RELENTLESS, LAST STAND, FIGHT OR FLIGHT, THICK SKIN, SECOND WIND, KNUCKLE DOWN








