Build
Banjo Blizzard
This build is mainly focused on getting big melee damage on banjo and keeping up your shield with frost spells. The primary weapon is just for support and for flying structures and can really be any ranged weapon you like using.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primärwaffe
16 slots- ELEMENTAL SPINUnique
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Elec)
- SCRUB HITFine
Your primary weapon removes elements from enemies to instantly deal 10 damage
- HEAVY WEAPONNormal
+10% damage, but +30% gravity while the weapon is active
Sekundärwaffe
16 slots- BARDBARIANUnique
Hold the slam attack longer to release a more powerful blow
- ALL MIGHTYLegendary
Gain +1% damage per 1 shield point, up to 80%
- FROST BITEFine
Melee kills on frozen enemies grant 2 shield points
- SNACK-A-PUNCHMythic
Melee kills grant you 1 shield points
- HEAVY WEAPONNormal
+10% damage, but +30% gravity while the weapon is active
Held
16 slots- DOUBLE DOWNLegendary
Gain +30% shield points from all sources
- FROST MASTERYMythic
Gain -10% Frost spells cooldown per equipped Frost spell
- COLD BLOODEDMythic
Your melee attacks freeze enemies, consuming 3 shield points per enemy
- GREAT WALLPrime
Reduce all damage taken by 10% when shielded
Upgrades & Prestige
Primärwaffe
Minigun
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Attack Speed
- 2 / 8+10%
Ammo Bag
- 16 / 16+80%
Accuracy
- 0 / 5+0%
Draw Speed
- 0 / 3+0%
- Prestige level
- 6 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1040
Sekundärwaffe
Banjo
Upgrade slots: 20 / 20
Damage
- 8 / 8+40%
Attack Speed
- 7 / 8+35%
Range
- 0 / 10+0%
Draw Speed
- 0 / 3+0%
Chord Capacity
- 5 / 5+5
- Prestige level
- 2 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +2
- Upgrade gold
- 1100
Held
Cariboo
Upgrade slots: 26 / 26
Ammo Bag
- 12 / 16+60%
Health
- 2 / 6+10
Spell Cooldown Reduction
- 6 / 6+12%
Speed
- 6 / 6+24%
Jump Height
- 0 / 6+0%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 3280
Build profile
Build-Vollständigkeit
76%- Loadout100
- Zauber100
- Joker58
- Kosmetik50
- Identität70
Zauberschulen (3/3 Slots)
Joker-Stufen (14 gesamt)
- 5 auf der Primärwaffe
- 5 auf der Sekundärwaffe
- 4 auf dem Helden
- Normal2
- Fine2
- Prime2
- Mythic3
- Legendary3
- Unique2
Notes
This build is mainly focused on getting big melee damage on banjo and keeping up your shield with frost spells. The primary weapon is just for support and for flying structures and can really be any ranged weapon you like using.
This build is mainly focused on getting big melee damage on banjo and keeping up your shield with frost spells. The primary weapon is just for support and for flying structures and can really be any ranged weapon you like using.
Loadout
- Hero: Cariboo
- Primary: Minigun
- Secondary: Banjo
- Grenade: Bottle Crate
- Spells: Cube, Blizzard, Bridge
- Primary jokers: ELEMENTAL SPIN, RICOCHET, EXPLOSIVE HITS, SCRUB HIT, HEAVY WEAPON
- Secondary jokers: BARDBARIAN, ALL MIGHTY, FROST BITE, SNACK-A-PUNCH, HEAVY WEAPON
- Hero jokers: DOUBLE DOWN, FROST MASTERY, COLD BLOODED, GREAT WALL