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Build

Sniper MINIGUN (Quink Change)

"This loadout is pure, unadulterated DPS. Zero defense, but you’ll vaporize those annoying mid-bosses and running coyotes that’ve been giving us hell.

vonuser4652Aktualisiert02/09/2026

Cosmetics

Hero
John Doe
John Doe
Reittier
Roach
Roach

Weapons & Grenade

Primärwaffe
Long Ranger
Long Ranger
Sekundärwaffe
Banjo
ElementschadenNichts
Banjo
Granate
Bottle Crate
Bottle Crate

Spells

Slot Q
Acid
Geyser
Slot E
Fire
Firebeam
Slot C
Elec
Strikes

Jokers

Primärwaffe

16 slots
  • QUICKDRAWNormal

    +40% swap speed

  • SWITCHSHOTFine

    Your first hit after equipping a weapon deals 30% more damage

  • SWITCHSHOTFine

    Your first hit after equipping a weapon deals 30% more damage

  • CLUTCHFine

    +2 explosive bullets at the end of your magazine

  • CONSUMERMythic

    Grants +25% weapon damage, but reloading now wastes unused ammo

  • JOKER TRICKLegendary

    Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon

Sekundärwaffe

0 slots

Keine Joker auf dieser Leiste.

Held

13 slots
  • LAZYPrime

    Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.

  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

Upgrades & Prestige

Primärwaffe

Long Ranger

Upgrade slots: 20 / 20

Damage
8 / 8+40%
Attack Speed
0 / 16+0%
Clip Size
0 / 16+0%
Reload Speed
9 / 16+67.5%
Draw Speed
3 / 3+90%
Prestige level
2 / 15
Extra upgrade slots
+0
Extra joker slots
+2
Upgrade gold
800

Sekundärwaffe

Banjo

Upgrade slots: 0 / 20

No upgrades selected.

Damage
0 / 8+0%
Attack Speed
0 / 8+0%
Range
0 / 10+0%
Draw Speed
0 / 3+0%
Chord Capacity
0 / 5+0
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
0

Held

John Doe

Upgrade slots: 20 / 20

Ammo Bag
0 / 16+0%
Health
6 / 6+30
Spell Cooldown Reduction
2 / 6+4%
Speed
6 / 6+24%
Jump Height
6 / 6+42%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
3400

Build profile

Build-Vollständigkeit

88%
  • Loadout
    100
  • Zauber
    100
  • Joker
    38
  • Kosmetik
    100
  • Identität
    100

Zauberschulen (3/3 Slots)

Acid×1Fire×1Elec×1

Joker-Stufen (9 gesamt)

  • 6 auf der Primärwaffe
  • 0 auf der Sekundärwaffe
  • 3 auf dem Helden
  • Normal
    1
  • Fine
    3
  • Prime
    1
  • Mythic
    1
  • Legendary
    3
  • Unique
    0

Notes

"This loadout is pure, unadulterated DPS. Zero defense, but you’ll vaporize those annoying mid-bosses and running coyotes that’ve been giving us hell.

Single-shot weapon? No problem. We’re bypassing the fire-rate cap using the legendary Quick Change (QC) technique straight outta old-school AVA to cancel the shooting animation.

Don't run this solo unless you've got a death wish, but in multiplayer? You're the damn hero of the party.

Secondary weapon? Whatever, anything works.

Check the video below for the QC guide."

"This loadout is pure, unadulterated DPS. Zero defense, but you’ll vaporize those annoying mid-bosses and running coyotes that’ve been giving us hell.

Single-shot weapon? No problem. We’re bypassing the fire-rate cap using the legendary Quick Change (QC) technique straight outta old-school AVA to cancel the shooting animation.

Don't run this solo unless you've got a death wish, but in multiplayer? You're the damn hero of the party.

Secondary weapon? Whatever, anything works.

Check the video below for the QC guide."

Loadout

  • Hero: John Doe
  • Mount: Roach
  • Primary: Long Ranger
  • Secondary: Banjo
  • Grenade: Bottle Crate
  • Spells: Geyser, Firebeam, Strikes
  • Primary jokers: QUICKDRAW, SWITCHSHOT ×2, CLUTCH, CONSUMER, JOKER TRICK
  • Hero jokers: LAZY, GLASS CANNON ×2

practice QC