Wild Night
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How to start
- How to startSpeak with Shining Leaves the Elder at the Spot Cap village.
Map
Every place this quest sends you.
Walkthrough
Who to see, what to do and what changes hands, in order.
- 1. Starting the quest
- 2. Preparing for the Party
- Shining Leaves the Elder is up and about, and the Spot Cap grove is busier than usual. Ask him what is going on. Speak with Shining Leaves the Elder outside his home.
- 3. Fetch the Historian
- Shining Leaves saw Orvyn standing by the cliffs just south of the grove. Go and invite him to the seasonal festival. Find Orvyn on the cliffs south of the grove and invite him to the festival.
- 4. A Wild Night
- Head back to the grove and tell Orvyn you are ready for the festival to begin. Return to the grove and tell Orvyn you are ready.
- 5. Recalling the Night Before
- You woke alone on the Moorne Head with no memory of the festival and no sign of Orvyn. Find Shining Leaves the Elder and ask him what happened. Ask Shining Leaves the Elder what happened last night.
- 6. A Beam of Light Through the Fog
- Most of the grove remembers nothing useful. Rising Creek the Scout was watching the path - ask him whether he saw where the two of you went. Ask Rising Creek the Scout whether he saw where Orvyn went.
- 7. Stealing Crimes
- Rising Creek saw two figures wander east at sunrise. Follow them to the Thrunk camp and find out what the Thrunk are so angry about. Find the Thrunk you encountered heading eastward.
- 8. The Captain's Silverware
- Vivnik says you ran west towards the soldier camp with their gizmo. Speak to Captain Frederick Heggcorn at the Moorne Fort. Answer to Captain Heggcorn for his ruined silverware.
- 9. A Travelling Shop
- Nobody in Kal Crossing sells a nobleman's silverware set. Find Talula Tranter's travelling stall and ask what it would take. Ask Talula Tranter for a set of silverware fit for a nobleman.
- 10. The Greengrow Branch
- Talula wants a genuine Greengrow Branch from the Spot Caps. Ask Shining Leaves the Elder, and decide whether you are willing to take it. Ask Shining Leaves the Elder for the Greengrow Branch.
- 11. A Convincing Fake
- Bring Talula the Greengrow Branch, or make a willow wand convincing enough to pass for it. Make a Willow Wand to pass off as the Greengrow Branch.
- 12. Good Doing Business
- Take what you have to Talula Tranter and trade it for the Silverware Set. Trade with Talula Tranter for the Silverware Set.
- 13. Absolved of Your Crimes
- Bring Captain Heggcorn his replacement silverware set and see what he makes of it. Give Captain Heggcorn the new set and take back the mangled one.
- 14. Dat Iz Ztill Broken
- The captain's 'ruined silverware' is the Thrunk's stolen gizmo. Take it back to Vivnik Volf Pelt at the Thrunk wall. Show Vivnik Volf Pelt the Improvised Egg Beater.
- 15. Eggiez Are Back on da Menu
- The Improvised Egg Beater needs a little artisanry and some silver. Bring Vivnik a Silver Bar and the broken beater. Bring a Silver Bar to mend the beater. Return to Vivnik Volf Pelt with the silver and the beater.
- 16. Asking Around the Moorne Head
- The last diary entry is torn in half and Orvyn is still missing. Ask around the Moorne Head for anyone who saw where he went. Ask around the Moorne Head for Orvyn.
- 17. A Swim in the Warden's Pond
- The Grand Master Warden wants Orvyn's clothes fished out of his pond before he will say another word. Recover all three. Fish all of Orvyn's clothes out of the Grand Master Warden's pond with a net or a rod.
- 18. Back to the Warden
- You have all three of Orvyn's garments. Take them back to the Grand Master Warden and work out where Orvyn went. Return to the Grand Master Warden with Orvyn's clothes.
- 19. Scrambled Eggs and Scrambled Heads
- The finished diary entry says Orvyn would come running for a plate of scrambled eggs. Take some eggs and his clothes back up to the Moorne Head and search for him. Bring a plate of Scrambled Eggs with you. Search the Moorne Head again with the eggs on you.
- 20. Call Off the Search
- Bring Orvyn back to Shining Leaves the Elder so the Spot Caps can call off their search. Tell Shining Leaves the Elder that Orvyn is safe.
Rewards
What you receive when the quest is complete.














