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Quests

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One Short Lesson
Quest

One Short Lesson

Resurrected by a mysterious stranger, you must report the attack on the estate and gear up to track down a lost friend from your past.

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You awaken from eternal slumber to find that you have been given a second chance by a stranger who claims to have power over death. That is a matter to uncover later on. For now, you need to report the attack on the estate and get equipped so you can chase down foggy memories of a friend you left behind.

Map

Every place this quest sends you.

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Markers currently shown on the map (10)

  • Doors and portals (exact spots) - Enter Arcane Tower - Entrance
  • Doors and portals (exact spots) - Exit Arcane Tower Top Floor - Entrance
  • NPCs - Abel Wethers - Humans
  • NPCs - Agneiss Bellows - Humans
  • NPCs - Elmer Albero - Humans
  • NPCs - Sedna Trappe - Humans
  • NPCs - Silvia Bellows - Humans
  • NPCs - Theodore Badon - Humans
  • NPCs - Town Crier - Humans
  • Banks and shops - Kal Crossing Bank - Bank
Other places in this quest: Facturr Estate

Walkthrough

Who to see, what to do and what changes hands, in order.

  • 1. Starting the quest
  • 2. Death
  • 3. Where to Start?
    • Tell the Town Crier about the attack. Speak to the Town Crier about the attack
    • Town CrierOverworldNPC
  • 4. The Man at the North Gate
    • Speak to Captain Badon at the gate. Talk to Captain Badon
    • Theodore BadonOverworldNPC
  • 5. Talk to Theodore Badon
  • 6. Melee Arts
  • 7. Yearning for the Mines
  • 8. She who smelt it...
    • Smelt copper ore into bars. Smelt a Copper Bar Show Silvia your bar
    • Silvia BellowsOverworldNPC
  • 9. Sharp Thinking
    • Forge a weapon at the anvil. Forge a Copper Sword Show Silvia your sword
    • Silvia BellowsOverworldNPC
  • 10. Timber!
    • Speak with Elmer Albero at the lumber yard. Speak with Elmer Albero at the lumber yard
    • Elmer AlberoOverworldNPC
  • 11. Back to the Lumberyard
    • Take the axe, chop three Poplar Logs, and return to Elmer. Take the axe from the stump next to Elmer Chop 3 Poplar Logs Bring the logs back to Elmer
    • Elmer AlberoOverworldNPC
  • 12. A Crafty Teacher
    • Take your logs to Sedna Trappe and pick a craft. Take your logs to Sedna Trappe
    • Sedna TrappeOverworldNPC
  • 13. Talk to Sedna Trappe
  • 14. On Target
    • Craft an unstrung Poplar Shortbow and arrows, then show them to Sedna. Craft an unstrung Poplar Shortbow Craft Copper Arrows Show your progress to Sedna
    • Sedna TrappeOverworldNPC
  • 15. A Stringy Situation
    • Speak with Abel Wethers about a bowstring. Speak with Abel Wethers about a bowstring
    • Abel WethersOverworldNPC
  • 16. Spinning a Yarn
    • Harvest flax, spin it into a bowstring, and bring it back to Abel. Harvest flax from the field Spin the flax into a bowstring at Abel's wheel Return to Abel with the bowstring
    • Abel WethersOverworldNPC
  • 17. Fully Fledged
    • Finish crafting your Poplar Shortbow. Finish your Poplar Shortbow
  • 18. Seeking Enchantment
    • Craft an Unenchanted Poplar Wand and bring it back to Sedna. Craft an Unenchanted Poplar Wand Bring the wand back to Sedna
    • Sedna TrappeOverworldNPC
  • 19. A Test of Control
  • 20. Alchemical Errand
  • 21. Enchanted at Last
    • Brew the Antipoison and give it to Connor for the wand enchantment. Craft the Antipoison Give the Antipoison to Connor
    • Connor JurinIndoorsNPC
  • 22. In the Bank
    • Visit Lendie Tender at the bank. Talk to Lendie Tender
    • Lendie TenderIndoorsNPC
  • 23. One Last Stop
    • Return to Captain Badon. Visit Captain Badon one last time
    • Theodore BadonOverworldNPC
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