Zombie
◆ ◆ ◆
| Combat level | 16 |
| Faction | Zombie |
| Aggro range | 12 m |
| Found in | Ancient Observatory, Hidden Tunnels, Kal Mine, Overworld |
| Variants | 2 |
Variants
The game has more than one version of this monster. Pick one to see its stats and drops.
Stats
Vitals
Level 16Combat levels
Best at DexterityResistances
Weakest against Slash
Attacks
Zombie Swing Left
BludgeonDamage 100% · Stamina damage 5 · Range up to 2 m · Wind-up 0.3 s · Cooldown 2 s
Zombie Swing Right
BludgeonDamage 100% · Stamina damage 5 · Range up to 2 m · Wind-up 0.32 s · Cooldown 2 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
2 rollsBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.



















