Timber Wolf
◆ ◆ ◆
| Combat level | 17 |
| Faction | Wolf |
| Aggro range | 12 m |
| Found in | Overworld |
| Variants | 3 |
Variants
The game has more than one version of this monster. Pick one to see its stats and drops.
Stats
Vitals
Level 17Combat levels
Best at DexterityResistances
Weakest against Pierce
Attacks
Wolf Maul
Pierce MeleeDamage 135% · Stamina damage 12 · Range up to 3.2 m · Wind-up 0.15 s · Cooldown 10 s
Wolf Pounce
Back stab · Pierce MeleeDamage 130% · Stamina damage 12 · Range 2–5.5 m · Cooldown 9 s
Wolf Lunge
Pierce MeleeDamage 110% · Stamina damage 6 · Range 2.8–6.5 m · Cooldown 4.5 s
Wolf Bite
Pierce MeleeDamage 100% · Stamina damage 5 · Range up to 2 m · Wind-up 0.15 s · Cooldown 3 s
Wolf Claw
Slash MeleeDamage 75% · Stamina damage 4 · Range up to 2 m · Wind-up 0.2 s · Cooldown 2 s
Wolf Ankle Bite
Pierce MeleeDamage 20% · 5 hits · Stamina damage 2 · Range up to 2 m · Wind-up 0.3 s · Cooldown 6 s
Wolf Bark
TauntRange up to 20 m · Cooldown 6 s
Wolf Cower
DesperateRange up to 30 m · Cooldown 1 min
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
1 roll · 5% chance of nothingBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.




















