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Monsters

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Swamp Bandit
Bandit · Level 28

Swamp Bandit

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image
Combat level28
FactionBandit
Aggro range12 m
Found inOverworld

Stats

Attacks

  • Sword Pommel Strike

    Bludgeon

    Damage 130% · Stamina damage 8 · Range up to 2.5 m · Cooldown 9 s

  • Sword Fencing Strike

    Pierce Melee

    Damage 105% · Stamina damage 5 · Range 1.5–4 m · Wind-up 0.3 s · Cooldown 8 s

  • Sword Swing Combo

    Slash Melee

    Damage 75% / 90% · 2 hits · Stamina damage 4 · Range up to 2.75 m · Wind-up 0.15 s · Cooldown 4 s

  • Human Dodge

    Evasive

    Range up to 4 m · Cooldown 6 s

  • Block

    Block

    Range up to 2.5 m

Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.

Drops

Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.

World Map

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Markers currently shown on the map (8)

  • Monsters - Swamp Bandit - Bandit · Level 28 (8)