South Moorne Crawler
◆ ◆ ◆
| Combat level | 20 |
| Faction | Spider |
| Aggro range | 6 m |
| Found in | Abyss, Overworld |
Stats
Vitals
Level 20Combat levels
Best at DexterityResistances
Weakest against Heat
Attacks
Spider Pincer Strike
Pierce MeleeDamage 100% · Stamina damage 5 · Range up to 2 m · Wind-up 0.23 s · Cooldown 1 s
Spider Web Shot
Bludgeon RangedDamage 50% · Stamina damage 4 · Range 4–16 m · Cooldown 10 s · Projectile: Web Projectile (17.5 m/s, flies 1.2 s)
Spider Acid Spit
No TypeStamina damage 4 · Range 4–14 m · Cooldown 8 s · Ground hazard: Spider Poison Splash (+12 No Type damage, radius 3 m, warning 1.1 s, lasts 10 s, hits every 2 s)
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
2 rolls · 5% chance of nothingBonus drops
Rolled on their own, every killSpecial drops
Green Spider Silk Fibre: While it is Bleeding, or killed with axe, battleaxe, greatsword, mace, shovel, sword or throwing axe attacks
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.





















