Ember Valac
◆ ◆ ◆
| Combat level | 38 |
| Faction | Demon |
| Aggro range | 12 m |
| Found in | Abyss |
Stats
Vitals
Level 38Combat levels
Best at StrengthResistances
Weakest against SlashCold Vulnerability ×1.25
Attacks
Valac Tail Sweep
Back stab · BludgeonDamage 105% · Stamina damage 6 · Range up to 4.2 m · Cooldown 5 s
Valac Claw Combo
Slash MeleeDamage 75% · 3 hits · Stamina damage 4 · Range up to 5 m · Cooldown 6 s
Valac Bite LLR
Slash MeleeDamage 75% · 3 hits · Stamina damage 4 · Range up to 5 m · Cooldown 7 s
Valac Bite LRL
Slash MeleeDamage 75% · 3 hits · Stamina damage 4 · Range up to 5 m · Cooldown 7 s
Ember Valac Magma Spit
HeatDamage 75% · 3 hits · Stamina damage 4 · Range 3–16 m · Cooldown 9 s · Projectile: 3× Fireball (19 m/s, flies 1.8 s)
Valac Bite RRLR
Slash MeleeDamage 70% · 4 hits · Stamina damage 5 · Range up to 5 m · Cooldown 11 s
Valac Rearing Roar
Taunt · BludgeonDamage 60% · Stamina damage 8 · Range up to 14 m · Cooldown 18 s
Ember Valac Flame Sweep
HeatDamage 60% · 2 hits · Stamina damage 4 · Range up to 4.5 m · Cooldown 10 s
Ember Valac Fire Breath
HeatDamage 30% · 3 hits · Stamina damage 2 · Range 2.5–7.5 m · Cooldown 12 s
Ember Valac Magma Spew
Range up to 14 m · Cooldown 14 s · Ground hazard: 10× Valac Magma Pool (+13 Heat damage, radius 3 m, warning 2 s, lasts 8 s, hits every 2 s)
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Always
Main drops
3 rollsBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.



























