Restore the Training Yard
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| Type | Town projects |
| Town | Shimmering Kal |
| Location | Guard Fort Training Area |
| Stages | 3 |
| Pays | Shimmering Kal Merits |
| Merits (all stages) | 640 |
Objective
Stages
Stage 1
Goal:Bring tools to the training yard.
XP for each item:Spruce Logs: Woodcutting 10, Warden 6 XP each; Strong Beams: Woodcutting 4, Survival 6, Warden 4 XP each; Steel Nails: Mining 5, Forging 7, Warden 4 XP each; Shovel: Mining 8, Forging 10, Warden 5 XP each; Iron Axe: Mining 6, Forging 8, Warden 5 XP each; Rope: Survival 38, Warden 24 XP each; Coins: Warden 1 per 50 coins
Stage XP:Woodcutting 420 XP, Warden 596 XP, Survival 256 XP, Mining 88 XP, Forging 120 XP
Merits:168 Shimmering Kal Merits
Zone points:1
Stage 2
Goal:Refine and deliver wood, and hammer the targets into place.
XP for each item:Strong Beams: Woodcutting 4, Survival 6, Warden 4 XP each; Bundle of Grain: Cooking 2, Warden 1 XP each; Rope: Survival 38, Warden 24 XP each; Coins: Warden 1 per 50 coins; Spruce Logs: Woodcutting 10, Warden 6 XP each
Stage XP:Woodcutting 296 XP, Survival 296 XP, Warden 572 XP, Cooking 160 XP
Merits:218 Shimmering Kal Merits
Zone points:1
Stage 3
Goal:Refine and deliver metal, and smash the old crate pile.
XP for each item:Bundle of Grain: Cooking 2, Warden 1 XP each; Leather: Survival 25, Warden 15 XP each; Cotton Yarn: Artisan 10, Warden 6 XP each; Steel Nails: Mining 5, Forging 7, Warden 4 XP each; Rope: Survival 38, Warden 24 XP each; Coins: Warden 1 per 50 coins
Stage XP:Cooking 240 XP, Warden 706 XP, Survival 402 XP, Artisan 200 XP, Mining 50 XP, Forging 70 XP
Merits:254 Shimmering Kal Merits
Zone points:10









