Animals
/animals
24 animals
Animals
Pets and farm animals with their taming bait, food, produce, and the rules for beds, shelter and breeding.
- 18
- Farm Animals
- 6
- Pets
Animals
| Animal | Food | Produces | Tamed with |
|---|---|---|---|
| Baby Capybara | Capybara Food | Born to a Capybara pair | |
| Baby Common Goat | Goat Food | Born to a Common Goat pair | |
| Baby Dune Armadillo | Dune Armadillo Food | Born to a Dune Armadillo pair | |
| Baby Fae Deer | Fae Deer Food | Born to a Fae Deer pair | |
| Baby Flightless Redtail | Bird Food | Born to a Flightless Redtail pair | |
| Baby Frizzy Goat | Goat Food | Born to a Frizzy Goat pair | |
| Baby Hophare | Hophare Food | Born to a Hophare pair | |
| Baby Round-Billed Sailer | Bird Food | Born to a Round-Billed Sailer pair | |
| Baby Yak | Yak Food | Born to a Yak pair | |
| Capybara | Capybara Food | Capybara Bristles 1 every 20 min (up to 10) | Capybara Bait, 2 steps |
| Common Goat | Goat Food | Milk 1 every 20 min (up to 4) | Goat Food Bait, 1 steps |
| Dune Armadillo | Dune Armadillo Food | Scales 1 every 20 min (up to 5) | Dune Armadillo Food Bait, 3 steps |
| Fae Deer | Fae Deer Food | Uncooked Fae Deer Milk 1 every 30 min (up to 4) | Fae Deer Food Bait, 2 steps |
| Flightless Redtail | Bird Food | Eggs 1 every 20 min (up to 4) | Bird Food Bait, 2 steps |
| Frizzy Goat | Goat Food | Frizzy Goat Milk 1 every 20 min (up to 4) | Goat Food Bait, 3 steps |
| Hophare | Hophare Food | Hophare Food Bait, 1 steps; Hophare Food Bait, 1 steps | |
| Round-Billed Sailer | Bird Food | Feather 1 every 20 min (up to 4) | Bird Food Bait, 2 steps |
| Yak | Yak Food | Raw Wool 1 every 10 min (up to 8) | Yak Food Bait, 3 steps |
| Animal | Food | Produces | Tamed with |
|---|---|---|---|
| Captain Whiskers | Cat Food | Cat Food Bait, 3 steps | |
| Ikko | Dog Food | Dog Food Bait, 3 steps | |
| Pompom Jr. | Dog Food | Dog Food Bait, 4 steps | |
| Ruffles | Dog Food | Dog Food Bait, 2 steps | |
| Sapphire | Cat Food | Cat Food Bait, 4 steps | |
| Tyger | Cat Food | Cat Food Bait, 2 steps |
Needs and happiness
Every animal needs food, bed, shelter. An animal is unhappy while any need is unmet. Unhappy animals do not produce and do not breed. Each meal takes one food item from a feeder for its kind of animal. Without a bed the animal needs both a bed and shelter. With a bed it is sheltered when enough of its shelter test rays hit cover. Babies grow only while they are fed and have a bed.
Breeding
The breeding chance falls as more animals are counted; at 128 it is 0%.
| Animals counted | Chance per check |
|---|---|
| 2 | 100% |
| 16 | 98.77% |
| 32 | 94.33% |
| 64 | 75.79% |
| 96 | 44.34% |
| 112 | 23.78% |
| 127 | 1.58% |
| 128 | 0% |
Taming
Taming Startle Repercussion: Defines how much taming progress you lose when you scare an animal.
| Preset | Scaring the animal |
|---|---|
| Relaxed | Keep Progress |
| Default | Lose Some Progress |
| Hard | Lose Some Progress |
| Survival | Lose All Progress |