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Sheriff Star

/weapons/sheriff-star

All weapons
Sheriffstern

Secondary

Sheriffstern

Feuert mit hoher Geschwindigkeit und schneidet den Gegner. Gerechtigkeit war noch nie so einfach zu handhaben.

Last updated:

In-game
Stats
Category
Secondary
Damage
22
Fire rate
0.50 s
Magazine
20
Total ammo
20
Shop price
8 credits
Reloadable
No
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Angriffstempo
+5% × 16 = +80%
Schaden
+5% × 8 = +40%
Ziehtempo
+30% × 3 = +90%
Lebensraub
+1% × 5 = +5%
Aufhebenreichweite
+10% × 10 = +100%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Sheriff Star Blueprint

Overview

How it plays

Justice at high velocity, with a return policy. Twenty stars, no reload, launched at high speed to slice enemies, and you get the stars back for anyone willing to pick them up. Jump Star adds two extra jumps while you hold them, which is a remarkable skill for a throwing star.

Strategy

Keep moving and keep collecting. Open areas are your friend; cramped corridors make retrieval risky. Scavenger Star gives +100% pickup range and +30% move speed while holding the stars, which solves most of the collection problem. Build around movement and this weapon becomes much more forgiving.

Strengths

  • Twenty stars and no reload; pick them back up
  • Jump Star: +2 jumps while holding the Sheriff Stars
  • Scavenger Star: +100% pickup range and +30% move speed

Weaknesses

  • Twenty stars total, so dense waves get punishing fast
  • Collecting stars under heavy fire requires careful positioning
Stat radarComparison

Sheriffstern versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineBoomerang: Damage 7Boomerang: DPS -Boomerang: Rate 0.60sBoomerang: Range -Boomerang: Magazine 1Dual Revolvers: Damage 11Dual Revolvers: DPS 73.3Dual Revolvers: Rate 0.15sDual Revolvers: Range 164 mDual Revolvers: Magazine 12Jetpack: Damage 20Jetpack: DPS -Jetpack: Rate -Jetpack: Range -Jetpack: Magazine 8Sheriffstern: Damage 22Sheriffstern: DPS -Sheriffstern: Rate 0.50sSheriffstern: Range -Sheriffstern: Magazine 20
  • Sheriffstern
  • Jetpack
  • Dual Revolvers
  • Boomerang

Damage

Sheriffstern
22
Jetpack
20
Dual Revolvers
11
Boomerang
7

DPS

Sheriffstern
-
Jetpack
-
Dual Revolvers
73.3
Boomerang
-

Fire rate

Sheriffstern
0.50s
Jetpack
-
Dual Revolvers
0.15s
Boomerang
0.60s

Range

Sheriffstern
-
Jetpack
-
Dual Revolvers
164 m
Boomerang
-

Magazine

Sheriffstern
20
Jetpack
8
Dual Revolvers
12
Boomerang
1
Stat radar
SheriffsternJetpackDual RevolversBoomerang
Damage2220117
DPS--73.3-
Rate0.50s-0.15s0.60s
Range--164 m-
Magazine208121

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