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Long Ranger

/weapons/long-ranger

All weapons
Langflinte

Primary

Langflinte

Jeder Fehlschuss entehrt die jahrhundertealte Handwerkskunst, die für unübertroffene Genauigkeit und durchdringende Schüsse entwickelt wurde. Versuche also, nicht zu sehr zu versagen, okay?

Last updated:

In-game
Stats
Category
Primary
Damage
50
Fire rate
1.30 s
DPS
38.5
Magazine
7
Total ammo
56
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Attack Speed
+5% × 16 = +80%
Clip Size
+10% × 16 = +160%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Reload Speed
+8% × 16 = +128%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Long Ranger Blueprint

Overview

How it plays

Every shot is a statement about your skill level. The Long Ranger is built for accuracy and piercing shots: one round every 1.3 seconds from a 7-round magazine, so the player who actually aims gets far more out of it than the numbers suggest. The one who doesn't: centuries of craftsmanship, dishonored.

Strategy

Find cover, breathe out, and commit to the shot. Weakspot hits are the whole point. Mindshot makes every weakspot hit explode, and Focus Shot takes 2 seconds off your spell cooldowns per weakspot hit, so both reward the same disciplined playstyle. Consumer is available here too: +25% weapon damage, but reloading wastes whatever is left in the magazine.

Strengths

  • Piercing shots can chain through multiple aligned enemies
  • Mindshot: weakspot hits cause an explosion
  • Focus Shot: every weakspot hit cuts 2 seconds off your spell cooldowns

Weaknesses

  • One shot every 1.3 seconds, so every miss hurts more than usual
  • 7 rounds in the magazine and 56 in reserve
  • No area damage of its own, so wave-clearing depends on piercing alignment
Stat radarComparison

Langflinte versus the top three primary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineLeveredge: Damage 30Leveredge: DPS 60.0Leveredge: Rate 0.50sLeveredge: Range -Leveredge: Magazine 10Lasso: Damage 10Lasso: DPS 25.0Lasso: Rate 0.40sLasso: Range -Lasso: Magazine 1Knuckles: Damage 10Knuckles: DPS 20.0Knuckles: Rate 0.50sKnuckles: Range -Knuckles: Magazine 1Langflinte: Damage 50Langflinte: DPS 38.5Langflinte: Rate 1.30sLangflinte: Range -Langflinte: Magazine 7
  • Langflinte
  • Knuckles
  • Lasso
  • Leveredge

Damage

Langflinte
50
Knuckles
10
Lasso
10
Leveredge
30

DPS

Langflinte
38.5
Knuckles
20.0
Lasso
25.0
Leveredge
60.0

Fire rate

Langflinte
1.30s
Knuckles
0.50s
Lasso
0.40s
Leveredge
0.50s

Range

Langflinte
-
Knuckles
-
Lasso
-
Leveredge
-

Magazine

Langflinte
7
Knuckles
1
Lasso
1
Leveredge
10
Stat radar
LangflinteKnucklesLassoLeveredge
Damage50101030
DPS38.520.025.060.0
Rate1.30s0.50s0.40s0.50s
Range----
Magazine71110

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