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Boomerang

/weapons/boomerang

All weapons
Bumerang

Secondary

Bumerang

Fliegt los, tyrannisiert Gegner für eine Weile und fliegt dann für eine weitere Runde zurück. Du brauchst keine Munition. Das Ding ist perfekt für eine umweltfreundliche Ausrüstung.

Last updated:

In-game
Stats
Category
Secondary
Damage
7
Fire rate
0.60 s
Magazine
1
Total ammo
1
Shop price
8 credits
Reloadable
No
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Schaden
+5% × 8 = +40%
Ziehtempo
+30% × 3 = +90%
Lebensraub
+1% × 5 = +5%
Verweilzeit
+10% × 5 = +50%
Reichweite
+15% × 5 = +75%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Item Boomerang Blueprint

Overview

How it plays

It flies out, bullies enemies for a while, then swings back for another round. No ammo needed, no reload, no commitment required: the most laid-back weapon in the game, and perfect for an eco-friendly loadout.

Strategy

Throw it when your primary is reloading. Lingering Throw at Lv30 doubles how long it lingers out there, and stacks with the Lingering Time upgrade. Chonky Throw at Lv40 makes it twice as big and lets it pass through shields, which is what you want against dense groups. Throw, catch, repeat.

Strengths

  • No ammo, no reserves, no reload
  • Lingering Throw: doubles the lingering time
  • Chonky Throw: twice as big and passes through shields

Weaknesses

  • It's a backup, not a carry
  • Inconsistent against fast-moving targets
Stat radarComparison

Bumerang versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineSheriff Star: Damage 22Sheriff Star: DPS -Sheriff Star: Rate 0.50sSheriff Star: Range -Sheriff Star: Magazine 20Jetpack: Damage 20Jetpack: DPS -Jetpack: Rate -Jetpack: Range -Jetpack: Magazine 8Revolver: Damage 15Revolver: DPS 50.0Revolver: Rate 0.30sRevolver: Range 164 mRevolver: Magazine 6Bumerang: Damage 7Bumerang: DPS -Bumerang: Rate 0.60sBumerang: Range -Bumerang: Magazine 1
  • Bumerang
  • Revolver
  • Jetpack
  • Sheriff Star

Damage

Bumerang
7
Revolver
15
Jetpack
20
Sheriff Star
22

DPS

Bumerang
-
Revolver
50.0
Jetpack
-
Sheriff Star
-

Fire rate

Bumerang
0.60s
Revolver
0.30s
Jetpack
-
Sheriff Star
0.50s

Range

Bumerang
-
Revolver
164 m
Jetpack
-
Sheriff Star
-

Magazine

Bumerang
1
Revolver
6
Jetpack
8
Sheriff Star
20
Stat radar
BumerangRevolverJetpackSheriff Star
Damage7152022
DPS-50.0--
Rate0.60s0.30s-0.50s
Range-164 m--
Magazine16820

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