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Far Far West in der Wikily-AppKostenlos · 4.4★4.6★ · VollbildApp ladenApp laden

Build

Old Man Quake’s Rhythm

Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a...

vonhumblesquidAktualisiert05/05/2026

Cosmetics

Hero
Marauder
Marauder
Reittier
-
-

Weapons & Grenade

Primärwaffe
Shotgun
Shotgun
Sekundärwaffe
Bow
ElementschadenElek
Bow
Granate
Impulse Grenade
Impulse Grenade

Spells

Slot Q
Elec
Boing
Slot E
Cactus
Bandito
Slot C
Fire
Wisp

Jokers

Primärwaffe

14 slots
  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

  • OVERBLASTUnique

    Shoots an extra pellet for every 4 missing shots in the magazine

  • RELOAD MASTERYPrime

    Reloading an empty clip is 50% faster

  • RELENTLESSNormal

    While at or below 30% HP, deal +30% damage

Sekundärwaffe

13 slots
  • ULTRA DRAWUnique

    Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time

  • RUN & GUNFine

    +30% move speed when shooting

  • RAMPAGEPrime

    Gain 5% reload speed on kill for 10 sec., up to 100%

  • RUN & GUNFine

    +30% move speed when shooting

  • LUCKY STRIKEFine

    +10% chance to deal double damage per hit

Held

14 slots
  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • MOON GRAVITYMythic

    -25% gravity

  • EXTRA JUMPMythic

    +1 Jump

  • SPEEDY GUNZALESFine

    +10% move speed

  • LAST DANCENormal

    While at or below 30% HP, gain +30% move speed

Upgrades & Prestige

Primärwaffe

Shotgun

Upgrade slots: 20 / 20

Damage
8 / 8+40%
Attack Speed
0 / 16+0%
Clip Size
7 / 16+70%
Reload Speed
0 / 16+0%
Accuracy
5 / 5+25%
Draw Speed
0 / 3+0%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
800

Sekundärwaffe

Bow

Upgrade slots: 0 / 20

No upgrades selected.

Damage
0 / 8+0%
Attack Speed
0 / 8+0%
Ammo Bag
0 / 16+0%
Lifesteal
0 / 5+0%
Draw Speed
0 / 3+0%

15 saved upgrades are no longer in the current game data.

5 saved upgrades are not sold for this item and are not counted.

Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
0

Held

Marauder

Upgrade slots: 20 / 20

Ammo Bag
2 / 16+10%
Health
0 / 6+0
Spell Cooldown Reduction
6 / 6+12%
Speed
6 / 6+24%
Jump Height
6 / 6+42%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
3080

Build profile

Build-Vollständigkeit

82%
  • Loadout
    100
  • Zauber
    100
  • Joker
    58
  • Kosmetik
    50
  • Identität
    100

Zauberschulen (3/3 Slots)

Elec×1Cactus×1Fire×1

Joker-Stufen (14 gesamt)

  • 4 auf der Primärwaffe
  • 5 auf der Sekundärwaffe
  • 5 auf dem Helden
  • Normal
    2
  • Fine
    4
  • Prime
    3
  • Mythic
    2
  • Legendary
    1
  • Unique
    2

Notes

Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a heavy hand of cards and a heavier barrel of buckshot. It’s what the old-timers called "arena flow." Simple. Violent. Beautiful.

Tuned Shotgun and electric Bow for long work. Boing to keep you movin' and bandito keep 'em guessin'. With Moon Gravity and Speedster, the floor. Just a little somethin' to keep the dopamine flowin' and the fire burnin' through the night