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Build

The High Noon-inator

Ever wanted to break the sound barrier just by walking and adding that velocity to your bullets so they are deadlier ? With the High Noon-inator, you will be poppin' off heads in record time while being classy (well, as classy as cowboys...

vonbravekestrel7061Aktualisiert06/09/2026

Cosmetics

Hero
Fortuna Bluff
Fortuna Bluff
Reittier
Nyxie
Nyxie

Weapons & Grenade

Primärwaffe
Leveredge
Leveredge
Sekundärwaffe
Boomerang
ElementschadenNichts
Boomerang
Granate
Ammo Pack
Ammo Pack

Spells

Slot Q
Cactus
Decoyo
Slot E
Cactus
Wallo
Slot C
Voodoo
Ritual

Jokers

Primärwaffe

13 slots
  • STACKED LEVERUnique

    Instantly reload 2 bullets from your reserve ammo on kill

  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

  • DESTROYERPrime

    The first 25% of your clip deals +20% damage

  • BRACINGNormal

    +5% attack and reload speed

Sekundärwaffe

13 slots
  • LINGERING THROWUnique

    Doubles the lingering time. Combines with Lingering Time upgrade

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • QUICKDRAWNormal

    +40% swap speed

  • QUICKDRAWNormal

    +40% swap speed

  • GOLD TOOTHNormal

    +10% chance for enemies to drop 1 gold nugget upon death

Held

16 slots
  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • JOKER DEALERMythic

    Gain +1 HP for each active Joker

  • CHONKYPrime

    +20% damage, but +15% gravity

  • LIGHTWEIGHTNormal

    -5% gravity

Upgrades & Prestige

Primärwaffe

Leveredge

Upgrade slots: 20 / 20

Damage
6 / 8+30%
Attack Speed
12 / 16+60%
Clip Size
2 / 16+20%
Reload Speed
0 / 16+0%
Draw Speed
0 / 3+0%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
800

Sekundärwaffe

Boomerang

Upgrade slots: 20 / 20

Damage
8 / 8+40%
Lifesteal
5 / 5+5%
Draw Speed
0 / 3+0%
Lingering Time
5 / 5+50%
Range
2 / 5+30%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
1100

Held

Fortuna Bluff

Upgrade slots: 20 / 20

Ammo Bag
3 / 16+15%
Health
6 / 6+30
Spell Cooldown Reduction
0 / 6+0%
Speed
6 / 6+24%
Jump Height
5 / 6+35%
Prestige level
2 / 15
Extra upgrade slots
+0
Extra joker slots
+2
Upgrade gold
3020

Build profile

Build-Vollständigkeit

93%
  • Loadout
    100
  • Zauber
    100
  • Joker
    67
  • Kosmetik
    100
  • Identität
    100

Zauberschulen (3/3 Slots)

Cactus×2Voodoo×1

Joker-Stufen (16 gesamt)

  • 4 auf der Primärwaffe
  • 7 auf der Sekundärwaffe
  • 5 auf dem Helden
  • Normal
    5
  • Fine
    3
  • Prime
    3
  • Mythic
    1
  • Legendary
    2
  • Unique
    2

Notes

Ever wanted to break the sound barrier just by walking and adding that velocity to your bullets so they are deadlier ? With the High Noon-inator, you will be poppin' off heads in record time while being classy (well, as classy as cowboys can get).

Ever wanted to break the sound barrier just by walking and adding that velocity to your bullets so they are deadlier ? With the High Noon-inator, you will be poppin' off heads in record time while being classy (well, as classy as cowboys can get).

Loadout

  • Hero: Fortuna Bluff
  • Mount: Nyxie
  • Primary: Leveredge
  • Secondary: Boomerang
  • Grenade: Ammo Pack
  • Spells: Decoyo, Wallo, Ritual
  • Primary jokers: STACKED LEVER, SPEEDSTER, DESTROYER, BRACING
  • Secondary jokers: LINGERING THROW, RUN & GUN ×3, QUICKDRAW ×2, GOLD TOOTH
  • Hero jokers: GLASS CANNON, DISGRACE, JOKER DEALER, CHONKY, LIGHTWEIGHT

The destroyer joker isnt tested yet but if it works with the unique joker it should be a direct damage upgrade. The spells are there to control the enemy into being at more favorable locations. You will need at least some aim with the build