Build
Run an' Rang
Cosmetics
Weapons & Grenade
Spells
Jokers
Primärwaffe
14 slots- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Sekundärwaffe
12 slots- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Elec)
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
Held
11 slots- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
- EXTRA JUMPMythic
+1 Jump
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Upgrades & Prestige
Primärwaffe
Long Ranger
Upgrade slots: 22 / 22
Damage
- 8 / 8+40%
Attack Speed
- 9 / 16+45%
Clip Size
- 0 / 16+0%
Reload Speed
- 5 / 16+37.5%
Draw Speed
- 0 / 3+0%
- Prestige level
- 1 / 15
- Extra upgrade slots
- +2
- Extra joker slots
- +0
- Upgrade gold
- 880
Sekundärwaffe
Boomerang
Upgrade slots: 15 / 20
Damage
- 8 / 8+40%
Lifesteal
- 0 / 5+0%
Draw Speed
- 0 / 3+0%
Lingering Time
- 5 / 5+50%
Range
- 2 / 5+30%
5 saved upgrades are no longer in the current game data.
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 600
Held
Blink
Upgrade slots: 20 / 20
Ammo Bag
- 0 / 16+0%
Health
- 2 / 6+10
Spell Cooldown Reduction
- 6 / 6+12%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 3400
Build profile
Build-Vollständigkeit
82%- Loadout100
- Zauber100
- Joker42
- Kosmetik100
- Identität70
Zauberschulen (3/3 Slots)
Joker-Stufen (10 gesamt)
- 3 auf der Primärwaffe
- 4 auf der Sekundärwaffe
- 3 auf dem Helden
- Normal0
- Fine0
- Prime4
- Mythic3
- Legendary1
- Unique2