Zum Inhalt springen
WikilyWIKILY
Alle Spiele32 Wikis · wähle dein Spiel
Builds

Spiel wechseln

32 Wikis · wähle dein Spiel
Far Far West in der Wikily-AppKostenlos · 4.4★4.6★ · VollbildApp ladenApp laden

Build

Boomeranger

Clutch Leveredge/explosive boomerang swap build. Focuses on ammo efficiency and steady, consistent damage to hordes and single targets. Reaches several key weak spot breakpoints without GC, such as deadeyes, barricades, and bulls. Load a...

vonarcanesquidAktualisiert27/05/2026

Cosmetics

Hero
Bull
Bull
Reittier
Phantom
Phantom

Weapons & Grenade

Primärwaffe
Leveredge
Leveredge
Sekundärwaffe
Boomerang
ElementschadenSäure
Boomerang
Granate
Bottle Crate
Bottle Crate

Spells

Slot Q
Acid
Geyser
Slot E
Elec
Boing
Slot C
Cactus
Wallo

Jokers

Primärwaffe

16 slots
  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • CLUTCHFine

    +2 explosive bullets at the end of your magazine

  • RICOCHETLegendary

    The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy

  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

Sekundärwaffe

16 slots
  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Acid)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Acid)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Pyro)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Pyro)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Elec)

  • RELENTLESSNormal

    While at or below 30% HP, deal +30% damage

Held

15 slots
  • HELPING HANDNormal

    You can revive your allies twice as fast

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • LAZYPrime

    Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.

  • LIFE PACTMythic

    Kills heal you for 2 HP, but max. HP is reduced by 30%

  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

Upgrades & Prestige

Primärwaffe

Leveredge

Upgrade slots: 20 / 20

Damage
8 / 8+40%
Attack Speed
0 / 16+0%
Clip Size
0 / 16+0%
Reload Speed
9 / 16+67.5%
Draw Speed
3 / 3+90%
Prestige level
2 / 15
Extra upgrade slots
+0
Extra joker slots
+2
Upgrade gold
800

Sekundärwaffe

Boomerang

Upgrade slots: 12 / 20

Damage
4 / 8+20%
Lifesteal
0 / 5+0%
Draw Speed
3 / 3+90%
Lingering Time
5 / 5+50%
Range
0 / 5+0%

8 saved upgrades are no longer in the current game data.

Prestige level
2 / 15
Extra upgrade slots
+0
Extra joker slots
+2
Upgrade gold
480

Held

Bull

Upgrade slots: 20 / 20

Ammo Bag
2 / 16+10%
Health
6 / 6+30
Spell Cooldown Reduction
0 / 6+0%
Speed
6 / 6+24%
Jump Height
6 / 6+42%
Prestige level
2 / 15
Extra upgrade slots
+0
Extra joker slots
+2
Upgrade gold
3080

Build profile

Build-Vollständigkeit

93%
  • Loadout
    100
  • Zauber
    100
  • Joker
    67
  • Kosmetik
    100
  • Identität
    100

Zauberschulen (3/3 Slots)

Acid×1Elec×1Cactus×1

Joker-Stufen (16 gesamt)

  • 5 auf der Primärwaffe
  • 6 auf der Sekundärwaffe
  • 5 auf dem Helden
  • Normal
    2
  • Fine
    3
  • Prime
    7
  • Mythic
    2
  • Legendary
    2
  • Unique
    0

Notes

Clutch Leveredge/explosive boomerang swap build. Focuses on ammo efficiency and steady, consistent damage to hordes and single targets. Reaches several key weak spot breakpoints without GC, such as deadeyes, barricades, and bulls. Load a max of two rounds into Leveredge, throw boomerang, swap back, unload, reload, throw again. On bosses or elites, loading beyond two shots can be beneficial, especially if you pick up specific jokers. Spell combo is for horde control and high single target damage to bosses and horsemen. You can light geyser with the explosive Leveredge, then duplicate it with boing. Wallo is a flex pick for breathing room, boss damage, revives, etc. Lazy and second wind are also flex. Life pact for sustain and life leech on boomerang for regular chip damage healing.

Build is flexible, stats/jokers can be swapped to taste. Only stats that matter are reload speed on primary and draw speed on both. Character jokers can be changed for mobility jokers if preferred. Aim is crucial for this build to shine.