Build
KapnKronch Minigun Build
One of the builds of all time
Cosmetics
Weapons & Grenade
Spells
Jokers
Primärwaffe
16 slots- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- RUN & GUNFine
+30% move speed when shooting
Sekundärwaffe
13 slots- JUMP STARUnique
+2 Jumps while holding the Sheriff Stars
- SCAVENGER STARUnique
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Held
17 slots- EXTRA JUMPMythic
+1 Jump
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
Upgrades & Prestige
Primärwaffe
Minigun
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Attack Speed
- 0 / 8+0%
Ammo Bag
- 15 / 16+75%
Accuracy
- 0 / 5+0%
Draw Speed
- 3 / 3+90%
- Prestige level
- 15 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1040
Sekundärwaffe
Sheriff Star
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Attack Speed
- 5 / 16+25%
Lifesteal
- 0 / 5+0%
Draw Speed
- 3 / 3+90%
Pickup Range
- 10 / 10+100%
- Prestige level
- 15 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1040
Held
Sheriff
Upgrade slots: 26 / 26
Ammo Bag
- 8 / 16+40%
Health
- 6 / 6+30
Spell Cooldown Reduction
- 0 / 6+0%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 15 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 3320
Build profile
Build-Vollständigkeit
92%- Loadout100
- Zauber100
- Joker58
- Kosmetik100
- Identität100
Zauberschulen (3/3 Slots)
Joker-Stufen (14 gesamt)
- 5 auf der Primärwaffe
- 4 auf der Sekundärwaffe
- 5 auf dem Helden
- Normal1
- Fine3
- Prime3
- Mythic2
- Legendary3
- Unique2
Notes
One of the builds of all time
Great at pretty much doing everything. Second wind and Doll are great fail safes. Electrify wisp using sheriff stars.










