Build
[NIGHTMARE] Schmovin' Sharpshooter
This is a well rounded build for those who enjoys precision weapons and solo clearing enemies in any range at any difficulty whether solo or co-op. This build has been tried and tested in many Very Hard and Nightmare runs with an average...
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- SWITCHSHOTFine
Your first hit after equipping a weapon deals 30% more damage
Secondary
16 slots- LINGERING THROWUnique
Doubles the lingering time. Combines with Lingering Time upgrade
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Hero
16 slots- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HELPING HANDNormal
You can revive your allies twice as fast
Build profile
Build completeness
93%- Loadout100
- Spells100
- Jokers63
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (15 total)
- 4 on primary
- 6 on secondary
- 5 on hero
- Normal1
- Fine4
- Prime3
- Mythic2
- Legendary3
- Unique2
Notes
This is a well rounded build for those who enjoys precision weapons and solo clearing enemies in any range at any difficulty whether solo or co-op. This build has been tried and tested in many Very Hard and Nightmare runs with an average of 900 to 1,000+ kills with the Long Ranger being able to one shot most enemies. It shines the most at being a high damage, amazing life sustain, and good movement with great spell synergies and good cool down rates. It has a fun playstyle of quick swapping to the boomerang and long ranger. The spells are there to help you most at horde clearing but even without it, you have no problem staying alive. Just whip out the wisp, electrify it with the boomerang, then activate rain and blizzard.
This is a well rounded build for those who enjoys precision weapons and solo clearing enemies in any range at any difficulty whether solo or co-op. This build has been tried and tested in many Very Hard and Nightmare runs with an average of 900 to 1,000+ kills with the Long Ranger being able to one shot most enemies. It shines the most at being a high damage, amazing life sustain, and good movement with great spell synergies and good cool down rates. It has a fun playstyle of quick swapping to the boomerang and long ranger. The spells are there to help you most at horde clearing but even without it, you have no problem staying alive. Just whip out the wisp, electrify it with the boomerang, then activate rain and blizzard.
Loadout
- Hero: Amnesia Headhart
- Mount: Phantom
- Primary: Long Ranger
- Secondary: Boomerang
- Grenade: Ammo Pack
- Spells: Rain, Blizzard, Wisp
- Primary jokers: MACHINE GUN, SPEEDSTER, CONSUMER, SWITCHSHOT
- Secondary jokers: LINGERING THROW, CHONKY THROW, EXPLOSIVE HITS, RUN & GUN ×3
- Hero jokers: BATTLEMAGE, LIFE PACT, HEALTHY BOI, DISGRACE, HELPING HAND
Feel free to change helping hand with relentless or cowboy's choice when solo along with changing ammo box with impulse grenade if you like more movement.






