Changes the current value on the set stat. It will not change the max value, when the stat value is recalculated the value will be reset, e.g. after a level up or for HP if the creature is damaged.
Konsolenbefehlsliste
Überlebensdaten
TAB: Drücke die TAB-Taste auf deiner Tastatur. ENTER: Gib einen Befehl in die Konsole ein und drücke die ENTER-Taste auf deiner Tastatur. MEHRSPIELER: Auf Mehrspielerservern erfordern einige Befehle (vor allem Cheats) eine Authentifizierung mit dem Befehl enablecheats und müssen mit cheat oder admincheat vorangestellt werden. Dies ist im Einzelspielermodus nicht erforderlich.
LB + RB + X + Y: Drücke gleichzeitig LB, RB, X und Y auf dem Controller. ADMIN COMMAND: Gib einen Befehl in das Befehlsfeld ein und drücke dann die Schaltfläche ADMIN COMMAND. MEHRSPIELER: Auf Mehrspielerservern erfordern einige Befehle (vor allem Cheats) eine Authentifizierung mit dem Befehl enablecheats und müssen mit cheat oder admincheat vorangestellt werden. Dies ist im Einzelspielermodus nicht erforderlich.
L1 + R1 + SQUARE + TRIANGLE: Drücke gleichzeitig L1, R1, SQUARE und TRIANGLE auf dem Controller. ADMIN COMMAND: Gib einen Befehl in das Befehlsfeld ein und drücke dann die Schaltfläche ADMIN COMMAND. MEHRSPIELER: Auf Mehrspielerservern erfordern einige Befehle (vor allem Cheats) eine Authentifizierung mit dem Befehl enablecheats und müssen mit cheat oder admincheat vorangestellt werden. Dies ist im Einzelspielermodus nicht erforderlich.
Set value taming effectivenes for dino that is being tamed now.
Sets the dino you target to specified color/s.
Setting a value between -1.0 and 1.0 will adjust the targeted player area. Standard value is 0.
Changes the color of various parts of the body. Does not use Color IDs, but a percentage of the slider seen at character creation.
Sets the game world's time of day to the specified time.
Enables an on-screen overlay showing various debug information. Prefix the value in the first column with ShowDebug, e.g. ShowDebug reset <table class="wikitable"> <tr><th>Name</th><th>Description</th></tr> <tr><td>reset</td><td>Resets everything to normal</td></tr> <tr><td>physics</td><td>This will show you Location, Speed & Gravity</td></tr> <tr><td>camera</td><td>This will show you information about your camera (position, FOV, angle, etc.)</td></tr> <tr><td>bones</td><td>Use 3rd person view to see skeletal mesh</td></tr> <tr><td>animation</td><td>Shows information about animation</td></tr> <tr><td>input</td><td>All input keys are show with their action while pressing them + mouse & joystick input</td></tr> <tr><td>collision</td><td>Shows radius and height of your collision model (not sure)</td></tr> <tr><td>net</td><td>Shows remoterole and NetNode</td></tr> <tr><td>weapon</td><td>No special information is given</td></tr> <tr><td>ai</td><td>No special information is given</td></tr> </table>
Displays the in-game menu (same as when you hit the escape key).
Displays the message of the day.
Opens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player's current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands. If you select a player in the connected player's list, you can easily copy their UE4 player ID (a 10 digit number) into a command's parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server's save files to get a player's Int64 encoded Steam ID.
Displays the tutorial specified by its tutorial ID. Tutorials are localized messages coded into the game that are displayed in the same area as the message of the day that shows new users hints about the game. These tutorials disappear after some time, just like the message of the day. Currently, there are only two tutorials: 0 - Blank, 1 - Your first day.
Sets the game speed multiplier. Change back to 1 to set back to normal. The max valid arg1 is 16 and any bigger number will have just the same effect.
Spawns the entity specified by its blueprint path at a random level.
Spawns a number of entities in the specified area.
Spawns a number of entities in the specified area.
Spawns a leveled dino specified by its blueprint path.
Spawns a fully set up dino with the specified saddle, tamed at Level with random base stats, and preapplied levels to the selected stats up to SpeciesMaxDomesticatedLevel total levels. The spawned creature will be tamed, regarding achievements this counts as taming it.
Does the same as SetPlayerPos but lets you set a yaw and pitch for a specified view too
Spawns a Orbital Supply Drop or Element Node at the nearest location to you. It can take a moment before you see anything happening. NOTE: This command will only work on Extinction
Enables an on-screen display showing various debug information. Only the standalone stat commands from UE3/UE4 are available - the multi stat output table has been disabled. Prefix all stat commands with the "stat" command (example: "stat fps" to show fps.) Enter the same stat command to disable showing it. <table class="wikitable"> <tr><th>Name</th><th>Description</th></tr> <tr><td>FPS</td><td>Displays the current number of frames being rendered per second and the amount of time taken to render the frame in milliseconds (ms).</td></tr> <tr><td>Levels</td><td>Displays a list of currently active levels and displays their status through color coding. Streaming levels are grouped under the persistent level. The number of seconds next to the level name is the time it took from load request to load finish.</td></tr> <tr><td>Unit</td><td>Displays the time spent for the current frame on the CPU, the time spent in the game thread, the time spent in the render thread, and the time spent for the current frame on the GPU. The GPU frame time is only displayed if the time spent is greater than 0 (e.g. the GPU is actually being used / does exist).</td></tr> <tr><td>UnitGraph</td><td>Normally graphs the information in the "stat unit" command in UE4 games, but the graph is apparently also disabled. Color codes the labels in the "stat unit" command output.</td></tr> </table>
Leaving the spectator mode which was started with EnableSpectator.
Kills yourself. Does the same thing as hurting yourself (see HurtMe command) for your current health, so it will not work if you are invincible. Was originally part of the game when it came out, but it was removed in a later patch. Since then it was re-added. This does not work on console due to word moderation.