Zum Inhalt springen
WikilyWIKILY
Alle Spiele19 Wikis · wähle dein Spiel
Grafik

Engine.ini-Generator

196 Grafikkarten und die Voreinstellung, die AION 2 jeder zuweist.

Graphics card
No card pickedPreset Hoch

Goal

Fixes

Quick tuning

SichtweiteDistance at which the world, objects and foliage are drawn in detail.
CharakterdetailsDetail of characters, monsters and NPCs further away.
Schatten und SpiegelungenShadow quality, small shadows and screen reflections, in preset steps.
FähigkeitseffekteParticles and the light effects cast.
Vegetation und GrasHow much foliage and grass is drawn.
NachbearbeitungBloom, depth of field, lens flares and light shafts.
Schärfe
Render-AuflösungPercent of the screen resolution the world renders at.
HelligkeitMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Frame-LimitOverrides the in-game limit.
Nebel
Wasserspiegelungen
EingabereaktionResponsive: rendering no longer runs a frame behind the game.
Texturladen
SpeicherbereinigungWhen the game frees memory it no longer needs.
Bildstil

Settings

Image0/15
SchärfenSharpens the whole picture. 0.5 is half strength, 1 full.r.Tonemapper.Sharpen
TiefenschärfeBlur on things out of focus.r.DepthOfFieldQuality
BewegungsunschärfeBlur on fast movement. Off at every preset already.r.MotionBlurQuality
Lens FlaresFlares from bright lights.r.LensFlareQuality
Chromatische AberrationColoured fringes at the edges of the screen.r.SceneColorFringeQuality
BloomGlow around bright light.r.BloomQuality
LichtstrahlenRays of light through gaps.r.LightShaftQuality
HöhennebelFog over the landscape.r.Fog
Volumetrischer NebelFog that light passes through.r.VolumetricFog
MitteltöneBelow 0.5 darkens the mid tones, above brightens them.r.Color.Mid
Render-AuflösungPercent of the screen resolution the world renders at.r.ScreenPercentage
EffektauflösungResolution of see-through effects, in percent.r.SeparateTranslucencyScreenPercentage
Festes GammaReplaces the screen's colour curve with this fixed gamma.r.TonemapperGamma
Dunkle TöneAbove 0 lifts the darks towards grey; below 0 turns more darks black.r.Color.Min
LichterBelow 1 darkens the highlights; above 1 moves more colours towards white.r.Color.Max
View distance and detail0/7
SichtweiteHow far away things are still drawn.r.ViewDistanceScale
Objektdetail-DistanzHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.r.StaticMeshLODDistanceScale
CharakterdetailsBelow 0 keeps characters and monsters detailed further away.r.SkeletalMeshLODBias
GeometriedetailsThe triangle size the world is drawn at, in pixels. Lower is finer.r.Nanite.MaxPixelsPerEdge
VegetationsmengeHow much foliage is drawn.foliage.DensityScale
GrasmengeHow much grass is drawn.grass.DensityScale
Vegetationsdetail-DistanzHigher keeps foliage detailed and drawn further away.foliage.LODDistanceScale
Shadows and lighting0/10
Schattenqualität0 turns shadows off.r.ShadowQuality
SchattendistanzHow far away shadows are drawn.r.Shadow.DistanceScale
Kleine SchattenObjects smaller on screen than this cast no shadow. Higher drops more.r.Shadow.RadiusThreshold
KontaktschattenFine shadows where objects touch.r.ContactShadows
Globale BeleuchtungLight bouncing off surfaces (Lumen). Can only be turned off here.r.Lumen.DiffuseIndirect.Allow
Lumen-SpiegelungenReflections from Lumen. Can only be turned off here.r.Lumen.Reflections.Allow
BeleuchtungsdetailsRays per lighting probe: this number squared.r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution
BildschirmspiegelungenReflections of what is on screen.r.SSR.Quality
UmgebungsverdeckungSoft shading in corners and creases.r.AmbientOcclusionLevels
WasserspiegelungenHow water reflects the scene.r.Water.SingleLayer.Reflection
Effects0/2
PartikelmengeScales how many particles effects spawn.r.EmitterSpawnRateScale
PartikellichterLight cast by effects.r.ParticleLightQuality
Textures and memory1/8
TexturspeicherMemory for textures, in MB.r.Streaming.PoolSize
Texturen im VRAM haltenLimits texture memory to the free memory of the graphics card.r.Streaming.LimitPoolSizeToVRAM
TexturschärfeEach step loads textures one size smaller.r.Streaming.MipBias
Texturdetail-BoostAbove 1 asks for sharper textures, below 1 for softer.r.Streaming.Boost
Texturen vollständig ladenEvery texture in use loads in full, as fast as possible.r.Streaming.FullyLoadUsedTextures
Textur-LadespeicherTemporary memory for loading textures, in MB.r.Streaming.MaxTempMemoryAllowed
Bereinigung nach dem Entladen eines GebietsOn frees memory as soon as an area unloads, with a short hitch at that moment.s.ForceGCAfterLevelStreamedOut
SpeicherbereinigungsintervallSeconds between memory cleanups.gc.TimeBetweenPurgingPendingKillObjects
Frame rate0/2
BildratenlimitHighest frame rate. Overrides the in-game limit.t.MaxFPS
Einen Frame verzögert rendernOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.r.OneFrameThreadLag

Installieren

1. Schließe AION 2. Öffne den obigen Dateipfad (Windows + R, einfügen, Enter) und lege eine Kopie der Datei an. 2. Füge den Block am Ende ein und speichere. 3. Starte das Spiel. Zum Rückgängigmachen lösche die Zeilen von AION 2 WIKI START bis AION 2 WIKI END.

Eine Zeile in der Engine.ini überschreibt für diese Einstellung das Grafikmenü im Spiel.

Share to the hub

All shared setups

No changes to share yet.