R-Carnotaurus
R-Carnotaurus does not currently spawn on any ARK: Survival Ascended map, or spawn data is not yet available.
| Food | Qty | Time | Effectiveness |
|---|---|---|---|
| 6 | 23:02 | 74 Lvl (224) | |
| 12 | 27:01 | 73 Lvl (223) | |
| 15 | 33:46 | 73 Lvl (223) | |
| 21 | 47:12 | 71 Lvl (221) | |
| 43 | 1:36:46 | 62 Lvl (212) | |
| +6 more in calculator→ | |||
18 base × 15.9 level × 4 × 1.25× wild kill × 1× server
Official servers use non-1× defaults; the values above already reflect official rates.
Harvesting a dead R-Carnotaurus yields Hide, Raw Meat, Raw Prime Meat, Keratin. The corpse has 360 harvest health, allowing multiple hits before it's fully depleted.
Consult the harvest breakdown table to optimize your tool choice. Resource quantities depend on the tool used, the creature's harvest health, and your server's harvest rate.
Estimates based on game-extracted data (weights, quantities, harvest multipliers, damage type chains). Each harvest event independently rolls each resource - higher weight = higher drop chance. Actual yields vary with RNG.
Incoming damage to the R-Carnotaurus is modified by 14 different type-specific multipliers. It shrugs off 7 damage types but is weak to 6, with its worst vulnerability at +200%. Focus damage there for maximum efficiency. See the full breakdown in the table below. Values under 100% indicate resistance, above 100% indicate weakness.
| Stat | Base (Lv.1) | Wild +/Lv | Tamed +/Lv |
|---|---|---|---|
| 407.4 | +81.48 | +4.00% | |
| 300.0 | +30.00 | +2.00% | |
| 350.0 | +21.00 | +0.00% | |
| 150.0 | +15.00 | +2.00% | |
| 2000.0 | +200.00 | +2.00% | |
| 300.0 | +6.00 | +0.80% | |
| 105.0% | +5.25% | +10.00% | |
| 100.0% | +0.00% | +1.25% |
Damage dealt to the R-Carnotaurus varies across 1 hitbox zone. The Head is the most vulnerable spot at 1.5x damage - aim there for maximum DPS.
The R-Carnotaurus can damage: Thatch, Wood. Lower-tier structures are at risk - Stone walls or better will keep the R-Carnotaurus out.
Browse survivor-submitted tips and strategies for the R-Carnotaurus. Look for taming trap blueprints, ammo counts, and advice on avoiding accidental kills during knockout.
Welcome to the full R-Carnotaurus guide for ARK: Survival Ascended. Here you can quickly review its stats, taming requirements, breeding info, and resource gathering potential, then dive into our detailed calculators and maps for more depth.
At base level the R-Carnotaurus has 407 base Health, 105% base Melee Damage, 300 base Weight. Use the taming calculator to project how these stats grow through wild levels and taming effectiveness.
The R-Carnotaurus is a knockout tame — render it unconscious with torpor weapons, then feed it Regular Kibble for the fastest results. Our taming calculator shows exact food quantities, narcotics needed, and time estimates for every level.
Breeding R-Carnotauruss produces fertilized eggs that need incubation between 26°C and 32°C. Full maturation takes 1 day and 22 hours. Use the breeding calculator for imprint timers and food requirements.
Once tamed, the R-Carnotaurus can harvest Hide, Raw Meat, Raw Prime Meat, Keratin. Visit the information tab for the full harvest table with quantities and efficiency data.
The R-Carnotaurus is a tamable, carnivore creature in ARK: Survival Ascended. It falls within the Variant classification.
Melee starts at 105% - decent hitting power that scales with level-ups. With 407 base Health, the R-Carnotaurus is decently sturdy. Its base Stamina of 300 gives it decent staying power. Weight capacity starts at 300, giving it good carrying capacity.
The R-Carnotaurus is a knockout tame: apply enough torpor to knock it out, then place food in its inventory. For best results, use Regular Kibble - it gives the highest taming efficiency.
Once tamed, the R-Carnotaurus earns its keep through resource gathering, making tedious farming runs much faster. Breeding produces fertilized eggs that hatch within a 26°C–32°C temperature window. A wild R-Carnotaurus is worth 18 base experience when killed. It can be cloned at a Cloning Chamber for 0.26 Element plus 0.01 Element per level.