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Breeding calculator

Cat

Official servers currently have boosted rates! You don't need to change settings in our calculator.

SettingsHatch 2× · Mature 2× · Food 1× · Weight 60

Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.

Gestation
1h 20m 0s
Maturation
15h 25m 55s
Food at birth
24.48/min

Maturation Progress

5%
Status:
Baby
Time Left:
14:39:37
Total Time:
15:25:55

Maturation

Incubation Time
1h 20m 0s
Elapsed Time
46m 18s
Maturation Time Left
14h 39m 37s
Time to Juvenile
46m 18s

Food

Total Food Items
227items
Food to Adult
148items
Food Per Hour
29
Food Capacity
30items
Baby Hand Feed For
N/A4.3% maturation

Imprinting

Cuddle interval
4h 48m
Imprint per cuddle
67.5%
Maximum imprint
100.0% (3 cuddles)
Settings8 h · interval ×0.6 · amount ×2

Raising food

Food per item
50
Stack size
40
Eats at 5%
23.26 food/min
Maturation
15h 25m 55s
StageTime remainingFood pointsRaw MeatStacksWeight
BabyNeed this much for 5% to 10%46m 17s1,0482112.1
JuvenileNeed this much for 10% to 50%6h 10m 22s6,347127412.7
AdolescentNeed this much for 50% to 100%7h 42m 57s2,8335725.7
Total14h 39m 37s205720.5

Total: 205 Raw Meat

Feeding Trough
2,400 items (60 slots)Fits in one load
Tek Trough
4,000 items (100 slots)Fits in one load
Maewing / Maeguana
300 slots50% weight reduction on meat & berries
  • Baby - 2x trough refills needed (food spoils before phase ends)
  • Juvenile - 10x trough refills needed (food spoils before phase ends)
  • Adolescent - 12x trough refills needed (food spoils before phase ends)

Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m

During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.

More about breeding the Cat

Breeding produces live offspring - no egg management needed. Gestation takes approximately 2 hours and 40 minutes at default rates.

After hatching or birth, the baby Cat matures requiring significant patience, reaching adulthood in about 1 day and 6 hours at 1x maturation. The most labor-intensive part is the baby phase (0–10% maturation) when it can't use a Feeding Trough yet.

Offspring inherit parental stats and have a small chance to mutate, gaining +2 levels in a random stat. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.

Maturation has three phases: Baby (0–10%) lasts ~185 min and requires constant hand-feeding. Juvenile (10–50%) spans ~12h - it can eat from a Trough now. Adolescent (50–100%) takes ~15h - continues eating from troughs, nearly fully grown.

Imprint bonuses are significant: a fully imprinted Cat gains 30% extra damage and damage resistance with its imprinter mounted. You'll be asked to cuddle, walk, or feed specific kibble at regular intervals during maturation.

Use the raising calculator to plan food requirements for raising Cat babies through all three growth stages. The Baby phase (0–10%) takes ~185 minutes and is the most hands-on, requiring direct feeding or a Maewing.

The multiplier feature helps plan large-scale Cat raises by totaling food across all babies. Consider food spoilage when choosing what to feed: Kibble lasts days, while Raw Meat spoils in minutes.

The Cat is a tamable, carnivore creature in ARK: Survival Ascended. Classified under the Shoulder Pet group.

With 100 base Stamina, the Cat has limited endurance. Melee starts at 100% - decent hitting power that scales with level-ups. At 125 base HP, the Cat is very frail. A base Weight of 60 means not built for hauling.

Taming the Cat doesn't require unconsciousness. Instead, sneak up to it and hand-feed its preferred food. Its preferred food is Raw Mutton.

After taming, the Cat is primarily used for resource harvesting, excelling at gathering specific materials. It gives live birth after a gestation period, making breeding straightforward. It can be cloned at a Cloning Chamber for 0.23 Element plus 0 Element per level.

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