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在 Wikily App 中查看 Far Far West免費 · 4.4★4.6★ · 全螢幕顯示取得取得

Far Far West Jokers

Perk cards you stack between rounds. Six tiers from Normal to Unique.

4slots
ELEC MASTERY
Gain -10% Elec spells cooldown per equipped Elec spell
Max. 1
5slots
ELEMENTAL SPIN
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
Max. 1
4slots
EXECUTE
Your hits instantly kill enemies below 20% HP, except elites and bosses. These kills trigger on-kill Jokers such as Life Pact and increase your kill streak.
Max. 1
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Pyro)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Acid)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Elec)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Frost)
Max. 2
5slots
EXTRA DASH
+1 Dash
Max. 1
4slots
EXTRA JUMP
+1 Jump
Max. 2
3slots
FANNING ACE
Fire mid-reload at the right moment to chain-fire all bullets
Max. 1
2slots
FAST HANDS
+20% reload speed
Max. 2
2slots
FIGHT OR FLIGHT
Taking HP damage grants +20% melee speed for 3 sec.
Max. 2
NEW
3slots
FINAL EMBER
While at or below 30% HP, your hits are electrified
Max. 1
2slots
FIST FIGHT
Your bare hands hits are more powerful
Max. 4
3slots
FIST RAGE
Taking HP damage generates charge and grants +30% attack speed for 2 sec.
Max. 1
3slots
FIST RO DAH
The charged attack propels you backwards and applies Frost to enemies
Max. 1
5slots
FOCUS SHOT
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Max. 1
1slot
FREE COCKTAIL
When you reload an empty clip, heal for 2 HP
Max. 2
4slots
FRENZY SPIN
While your kill counter is above 10, the minigun fires twice as fast
Max. 1
2slots
FROST BITE
Melee kills on frozen enemies grant 2 shield points
Max. 1
4slots
FROST MASTERY
Gain -10% Frost spells cooldown per equipped Frost spell
Max. 1
5slots
GIANT
You are big. Gain health, weapon damage and spell cooldown reduction
Max. 1
5slots
GLASS CANNON
+40% weapon and melee damage, but -25% HP
Max. 2
2slots
GOLD PROSPECTOR
Increase your acquired Gold by 20% at the end of a mission
Max. 1
1slot
GOLD TOOTH
+10% chance for enemies to drop 1 gold nugget upon death
Max. 10
5slots
GOLIATH
You are bigger. Gain +25% HP
Max. 1
3slots
GREAT WALL
Reduce all damage taken by 10% when shielded
Max. 1
4slots
HEADBANG
+30% weakspot damage
Max. 1
3slots
HEALTHY BOI
While at full HP, gain +20% move speed, reload speed, and attack speed
Max. 2
1slot
HEAVY DRINKER
Healing bottles are 25% more effective on you
Max. 1
1slot
HEAVY WEAPON
+10% damage, but +30% gravity while the weapon is active
Max. 2
1slot
HELPING HAND
You can revive your allies twice as fast
Max. 2
4slots
HIT ME
Heal 0.75 HP per second for 20 sec. after being hit
Max. 1
4slots
HOARDER
+15% chance that collecting a Joker makes another random one appear
Max. 1
5slots
HOMING BURST
Every 8 bullets fired, shoot 2 homing bullets at nearby enemies
Max. 1
2slots
HOP
+20% jump height
Max. 1
NEW
5slots
HOVER PACK
Divebomb is replaced with a hover boost that costs fuel and swaps to your main weapon
Max. 1
4slots
JOKER DEALER
Gain +1 HP for each active Joker
Max. 1
5slots
JOKER TRICK
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
Max. 1
4slots
JUMP STAR
+2 Jumps while holding the Sheriff Stars
Max. 1
已顯示 80/153 筆
Far Far West jokers

Far Far West features 153 joker cards across six rarity tiers, from Normal to Unique. Jokers are cards that modify your loadout: most boost a stat per stack, some only under a condition or on certain weapons. Higher tiers use more joker slots, and each joker stacks up to its own maximum.

Some jokers apply to all weapons, while others are restricted to specific weapons. Filter by tier, class, or weapon below to find the right combination for your build.

Each rail starts with 14 slots. A Normal card takes 1 and every tier above it takes one more, up to 5 for a Legendary. Unique cards vary: in version 0.3.0.0 each one costs between 2 and 6 slots depending on its effect, and the cost is printed on the card. Cards that grant Shield Points feed a bar above your HP that absorbs damage first, capped at 100.

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 153 joker cards across 6 tiers, from Normal to Unique. Each joker changes how your loadout performs, from flat stat boosts to weapon-specific effects.

What is the best joker in Far Far West?

Unique is the highest tier, and the Unique jokers carry the weapon-specific effects. Which joker is best depends on your weapon and spell loadout.

How do jokers work in Far Far West?

Jokers use a limited number of slots on each rail. Normal cards cost 1, Fine 2, Prime 3, Mythic 4 and Legendary 5. Unique cards have individual costs from 2 to 7; use the cost shown on each card. Each joker has its own stack limit and equipment restrictions.

Where do jokers come from?

From the shop, from gambling at the Gamba Machine, and from loot during missions. Each joker's page shows which of those apply to it.

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