Bounce, PvE (PvE)
Good in pretty much any situation
Crit Rate +7.2%-9.6%
Crit Rate +4.8%-6.4%
耐久度: 100
重量: 1.5
需要等級: 1
品質: 4
攻擊必定觸發彈射(對超越者造成50%的傷害),彈射目標數量+2 彈射段數+1,滿蓄力後額外+1,換彈效率提高100%,命中或彈射命中時為目標附加1層【迴響】:上限4層,疊滿時展示高亮特效,持續15秒。 滿蓄力後,彈射傷害+20%,暴擊率提升35%,彈射命中時,額外造成【迴響】層數×80%的彈射槍械傷害(對超越者每層倍率為40%),單個目標冷卻1秒,觸發後移除全部【迴響】層數。 命中後沒有可彈射怪物時,彈射段數+2。
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
高能彈射
Type: 所有武器
Style: Precision Style
No Elemental attributes or DMG bonus
The damage calculations are still in development and will be accurate and extended soon.
Normal Hit: 166
Critical Hit: 166
Weakspot Hit: 166
Critical + Weakspot: 166
Average DPS: 166 (with 0% 暴擊率)