Bounce, PvE (PvE)
Good in pretty much any situation
Crit Rate +7.2%-9.6%
Crit Rate +4.8%-6.4%
耐久度: 100
重量: 1.5
需要等級: 1
品質: 4
Attacks always trigger Bounce. Bounce targets +2 , Number of Bounces +2, and Reload Speed +100%. When Bounce deals damage, it applies 1 stacks of Echo to the target. Echo: Bounce DMG taken +2%, up to 5 stacks. At full charge, Bounce DMG +50% and Crit Rate +25%. When a hit or Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks × 200%. This can trigger once per target per shot. After triggering, removes half of the target's Echo stacks. If there are no monsters to Bounce to after a hit, number of Bounces +5.
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
高能彈射
Type: 所有武器
Style: Precision Style
No Elemental attributes or DMG bonus
The damage calculations are still in development and will be accurate and extended soon.
Normal Hit: 296
Critical Hit: 296
Weakspot Hit: 296
Critical + Weakspot: 296
Average DPS: 296 (with 0% 暴擊率)