Bounce, PvE (PvE)
Good in pretty much any situation
Crit Rate +7.2%-9.6%
Crit Rate +4.8%-6.4%
耐久度: 100
重量: 1.5
所需等级: 1
品质: 4
攻击必定触发弹射,弹射目标+2 弹射段数+2,换弹速度提高100%,弹射造成伤害时为目标附加1层回响【回响】:受到弹射伤害提升2%,至多5层。 满蓄力后,弹射伤害+50%,暴击率提升25%,命中或弹射命中时,额外造成【回响】层数×200%的弹射枪械伤害,每次射击每个目标触发一次,触发后移除一半【回响】层数。 命中后没有可弹射怪物时,弹射段数+5。
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
高能弹射
Type: 所有武器
Style: Precision Style
No Elemental attributes or DMG bonus
The damage calculations are still in development and will be accurate and extended soon.
Normal Hit: 296
Critical Hit: 296
Weakspot Hit: 296
Critical + Weakspot: 296
Average DPS: 296 (with 0% 暴击率)