Bounce, PvE (PvE)
Good in pretty much any situation
Crit Rate +7.2%-9.6%
Crit Rate +4.8%-6.4%
耐久度: 100
重量: 1.5
所需等级: 1
品质: 4
攻击必定触发弹射(对超越者造成50%的伤害),弹射目标数量+2 弹射段数+1,满蓄力后额外+1,换弹效率提高100%,命中或弹射命中时为目标附加1层【回响】:上限4层,叠满时展示高亮特效,持续15秒。 满蓄力后,弹射伤害+20%,暴击率提升35%,弹射命中时,额外造成【回响】层数×80%的弹射枪械伤害(对超越者每层倍率为40%),单个目标冷却1秒,触发后移除全部【回响】层数。 命中后没有可弹射怪物时,弹射段数+2。
Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
高能弹射
Type: 所有武器
Style: Precision Style
No Elemental attributes or DMG bonus
The damage calculations are still in development and will be accurate and extended soon.
Normal Hit: 166
Critical Hit: 166
Weakspot Hit: 166
Critical + Weakspot: 166
Average DPS: 166 (with 0% 暴击率)