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捕捉几率计算器

/catch-chance-calculator

捕捉几率计算器

捕捉几率计算器

Reader input · "target" is not a reader-input variable on this wiki
Reader input · "pod" is not a reader-input variable on this wiki
Reader input · "targetLevel" is not a reader-input variable on this wiki
Reader input · "playerLevel" is not a reader-input variable on this wiki

情况

投掷时
Reader input · "inCombat" is not a reader-input variable on this wiki
Reader input · "state" is not a reader-input variable on this wiki
Reader input · "nurtured" is not a reader-input variable on this wiki

Table · "catchFactorBars" is not a variable this page can see

作用机制

配方

基础捕捉几率 × 谜立方 × 等级,战斗中再 × 生命值,非战斗时再 × 背刺。

之后仅有一个情况系数生效 - 击破或伊莫的状态:若有任一低于×1,取最小值,否则取最大值。击破期间的睡眠为×2,而非×3。

满生命值计为×0.8,生命值0计为×2。伊莫比联结者等级高出15级或以上时,等级系数降至最低×0.1(等级过高)。

倍率高于×998的谜立方必定捕捉成功。