
*Panopliateuthis velos*, the armored squid dart. A swarm predator that attacks by ramming and penetrating its prey. Capable of *Caught script hook in allocated memory for command >> generate-databank "Bullethead" >> echo
Health
?1,000
Health
Maximum hit points. The creature dies and drops its loot when this reaches zero. Players can chip it down with knives, harpoons or vehicle-mounted weapons.
Swim speed
?5.0 m/s
Swim speed
Top movement speed underwater, in metres per second. Used when chasing prey, fleeing threats, or migrating between territory zones. For reference: the Seaglide tops out around 11 m/s.
Food pool
?100
Food pool
Hunger meter. Drains over time, refills when the creature feeds on prey or plants. When the pool empties, the creature actively hunts, which is why hungry predators are more aggressive.
Bulk
?5
Bulk
Engine mass / weight class. Drives water displacement (so creatures push you around), the carry-weight footprint when the corpse becomes an item, and AI prey-selection heuristics (bigger bulk means bigger fight).
Bullethead is a малий хижак creature in Subnautica 2, sourced from the current Early Access build. It has 1,000 HP, swims at up to 5.0 m/s, and consumes from a 100 food pool. Marked as a Predator: actively hunts the player on sight.
Engages 2 target types including Player, Tadpole.
Behaviour tags from the AI archetype data: Small body, Carnivore, Apex / not preyed on.
Known fixed spawn points for Bullethead in the current build.
*Panopliateuthis velos*, the armored squid dart. A swarm predator that attacks by ramming and penetrating its prey. Capable of *Caught script hook in allocated memory for command >> generate-databank "Bullethead" >> echo \memory-carve -signature=0xSEABEEF5 >> restore-databank*
"I saw their eyes first. Bright yellow eyes, down the inside of the lava tube. I killed the motors and the floods, signaled Iso and Mel to grab the handholds, and held my breath. For a minute I thought we'd ride clean through. Then the current pulled the Tadpole into an outcrop and at the sound they all just—went off.
Like bottle rockets. Back and forth, up and down, everywhere. One of them lodged in the port hull just aft of the canopy and I saw, very clearly, that it was a squid, completely plated in armor. They hit you tail first, hard enough to punch into titanium. Incredible. Do you think they run on compressed air? Or do they burn something?
The hull alarm went off — I tried to blink the floods to confuse them — but Mel and Iso's blackboxes were already crying. The noise seemed to attract them. Apparently they like to get stuck in wounded prey and wait until you bleed to death, then go to work on your carcass. So by the time I got back to Habitat there wasn't much left of Iso and Mel for Iso and Mel to recycle."
—Tsewangiin "Ruby" Anar, "When I Didn't Die"
Targets bullethead will attack on sight or while threatened.
Last updated 2026-05-14