Damage
DPS
Fire rate
Magazine
Total ammo
Range
More stats12 8 blueprints ×0.6 2 s 1
Unlock level
Blueprint cost
XP multiplier
Reload time
Pellets
Compatible joker stacks
These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.
- Attack Speed
- +5% × 16 = +80%
- Clip Size
- +10% × 16 = +160%
- Damage
- +5% × 8 = +40%
- Draw Speed
- +30% × 3 = +90%
- Reload Speed
- +8% × 16 = +128%
Same category
Builds
- 🌵Bandito Duo🌵Long Ranger & BowCopy Bandito with Portal, cast Fire Wisp, empower both spells with an electric Bow, and watch hordes melt away.+40
- The Healer (NIGHTMARE) (0.2.0.4)Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Sniper for spell cooldown reduction -Stars for movement and auto-healing -Jokers to potentialize healing, cooldown reduction and mobility -Bottle crate for extra spice moments.+38
- Long Ranger (Bow)Use the Portal to duplicate the Banditos and to escape when necessary. Use the Bow for AOE damage/horde clear, and to electrify-supercharge the Wisp and Banditos. Keep the Long Ranger out as much as possible to proc Focus Shot constantly. However, due to the Speedster cap being hit, the two Speedy Gonzales are considered filler slots for your personal playstyle since the build can function to its fullest without them.+19
- the spellslingerA loadout built around a Long Ranger primary, Bow sidearm, Ice / Fire / Acid spells, 14 jokers.+7
- Rapid Cycling Battlemage(Thunderstrike/Wisp)Speedster's cap is at 90% Movement Speed, 90% MS=45% Damage/Fire Rate. This build puts a focus on starting your fights by popping Wisp, and immediately following it up by popping Thunderstrike, and waiting till Flame Wisp seeks out which ever target it can see with the highest total health pool, then landing on Wisps target to convert it to a Lightning Wisp to ramp up Kills Per Second. Sniper kills cycle your cooldowns at a rate of 1s per kill in addition to Battlemage's 1% reduction, letting you frequently pop this combo, while also serving as a Boss Damage tool. Your Bow excels at clearing tightly clustered packs of melee enemies, and allows you to both generate piles of Ammo and Gold for the Wandering Trader via Ammo Supply and Gold Tooth(x3).+7
- Sniper+Bow Movement Nightmare SetupSpeedster is capped at 90% Movement Speed. Sniper for cycling Cooldowns and cutting through high health enemies(Bulls, Lich, Horsemen, one shotting Snipers), reinforced by Speeder, Disgrace and Run and Gun. Bow for blowing up large clusters of smaller enemies, Ammo generation, and generating Gold off of these large packs to feed Trader purchases for high tier runs. Main Ability Combo = Shoot the Floor with your bow, throw Bubble into the fire patches on the floor, create a Fire Tornado. Drain for sustain, Boing for verticality and flying around the map with the dash and double jump. Realistically you can replace Bubble with Rescue or Ritual and have team heals, Tornado really isn't that crazy and your random team mates might be easier to keep alive than they are to revive in Nightmare.+6
In-game preview
How it playsEvery shot is a statement about your skill level. The Long Ranger is built for accuracy and piercing shots: one round every 1.3 seconds from a 7-round magazine, so the player who actually aims gets far more out of it than the numbers suggest. The one who doesn't: centuries of craftsmanship, dishonored. Find cover, breathe out, and commit to the shot. Weakspot hits are the whole point. Mindshot makes every weakspot hit explode, and Focus Shot takes 2 seconds off your spell cooldowns per weakspot hit, so both reward the same disciplined playstyle. Consumer is available here too: +25% weapon damage, but reloading wastes whatever is left in the magazine.
Strategy
Strengths
- Piercing shots can chain through multiple aligned enemies
- Mindshot: weakspot hits cause an explosion
- Focus Shot: every weakspot hit cuts 2 seconds off your spell cooldowns
Weaknesses
- One shot every 1.3 seconds, so every miss hurts more than usual
- 7 rounds in the magazine and 56 in reserve
- No area damage of its own, so wave-clearing depends on piercing alignment
How to unlock
- Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
- Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
- Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.
Comparison
Дальнобій against the top weapons by DPS. Every spoke is scaled to the best value in the arsenal; a faster rate or reload fills more of it.
| Дальнобій | |
|---|---|
| Damage | 50 |
| DPS | 38.5 |
| Rate | 1.30s |
| Magazine | 7 |
| Reload | 2.00s |
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