Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion15 200
Explosion damage
Explosion radius
Same school
Builds
- Battery AcidAmple mobility, and some crowd control. Most of your time spent will be hopping around, but getting aggressive with swap and acid thrower combo is also part of your bread and butter. Don't forget swap can also be used as a movement tool!+17
- Jump Shock TrooperLow gravity, jump pack like, with a rapid fire pellet dispenser and quick cast aoe dot and healing spells to mop up heavies, hordes, and haunted houses interchangeably.+4
- shotgun wizard wit' a boomerang blenderits a build. complete non-sense but it works and cant hold its own! great for solo and team play, extremely flexible some jokers and spells can be swapped out if need be! dealers choice kinda thing. never stop moving never stop shooting and youll never stop healing, great blend of offense and defense able to keep ya goin through the thick of it, and comes with a built in get out of jail free card if worse comes to worse!+2
- Jibber Jabber's Quad CylinderSince no one uses Quad Cylinder correctly (also because I wanted to fool around with the default build).+2
- Nightmare Minigunner (Solo)+1
- Don't bother me+1
In-game preview
How it playsThe entry point for Acid and the most hands-on spell in the school. The Thrower lobs jets that leave corrosive puddles wherever they land, ticking away at anything standing in them. The damage per tick is modest, but puddles stack with weapon elements and set up every Acid combo in the book. Lay puddles at chokepoints before enemies arrive, then fire through them with an elemental weapon for combo triggers. The Thrower's 30 second cooldown, the shortest in the school, means you can refresh puddle coverage more often than any other Acid spell. Great with an elemental weapon for sustained combo uptime.
Strategy
Strengths
- Lowest cooldown in the Acid school
- Puddles stack with weapon elements for combo setups
- Consistent corrosive uptime on grouped enemies
Weaknesses
- Low individual hit damage - it's a setup tool, not a closer
- Puddles require enemies to stand still to get full value
XP & Leveling
XP per cast
54
First cast bonus
+200
254 total
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 56 casts |
| Level 12 | 11,000 XP | 204 casts |
| Level 20 | 19,000 XP | 352 casts |
| Level 35 | 34,000 XP | 630 casts |
Video playbook
Every school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · 25 лют. 2026 р.Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · 30 квіт. 2026 р.Watch ↗
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