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Patch v86

Major update

Major updateClientSunucu

v86 - Major version for Servers and Clients - 05/01/2026

Patch notes are shown in English, as Studio Wildcard published them.

Client and server

Gameplay Changes, Balance & QoL

  • On Lost Colony: Ruins of the Ascendant Cavern, Cavern of the Whispering Needle and Cavern of the Sapphire Cascades have had their entrances reduced in size

    • Note: These entrances were very open and easily accessible, particularly for larger creatures, so this change is intended to improve PvP viability and make them more defensible

  • Equipment Traits can now be upgraded in the Megalab:

    • 10 lower-tier Equipment Traits can be combined to create 1 of the next tier

    • Note: We’ve seen that lower-tier traits were not particularly valuable on their own, so this change allows them to build toward something more meaningful

  • Added Repeatable Global Milestones after completing all standard Global Milestones:

    • These provide an ongoing source of XP for players who have completed all Milestone progression

    • A rotating selection of higher-tier Milestone tasks can now be completed repeatedly

    • XP rewards scale with player level to remain relevant at higher levels

    • Completing a Repeatable Milestone while mounted will also grant a portion of the XP to the ridden creature

  • Gigadesmodus can now walk backwards

    • Note: As it functions as a semi-ground mount during ability use, it felt unnecessarily clumsy to control without this, so this should make handling feel much smoother

  • Malwyn now has access to a traversal teleport ability

    • Note: Malwyn was feeling noticeably immobile compared to other creatures in its size bracket, so this should help it better keep up

  • Solwyn’s Ice Bridges can now be placed near enemy structures

    • On PvE, Ice Bridges can be destroyed via the MUW to help prevent griefing

    • Note: Placement was feeling overly restrictive, especially on PvE servers with dense structure coverage, so this should open up more practical usage

  • Ossidon Taming: Reduced number of creatures required to roll up during taming by approximately ~30% (greater reduction at lower levels)

    • Note: Taming required too much setup and area clearing beforehand, so this should make the process more approachable without removing the challenge entirely

  • Player characters can now perform a larger jump while stuck or sliding on an incline, to help get unstuck in certain situations

    • Note: Getting stuck in terrain has been a long-standing frustration, so this should help resolve some of the more common cases where players get trapped

  • Gloon’s chargelight can now be toggled remotely using the player “Clap” emote, similar to other charge pets

  • Added Boss Teleporter crafting functionality to Lost Colony loot crates as an alternative way to start the boss fight

  • Added the option to disable custom proportions when wearing cosmetics

  • Tribe Tower Element bonus now correctly applies during the Lost Colony boss fight

  • Prevented Template Building on Platform saddles with the Clipboard & Hammer on Official PvP Servers

    • Unofficial server owners can toggle this in GameUserSettings.ini with PreventTemplateOnSaddle=True

General Bug Fixes

  • Fixed cases where Milestones could become stuck in a completed state

  • Fixed cases where Milestone cosmetics would not remain unlocked

  • Fixed an issue causing server transfers to fail after auto-dropping incompatible items

  • Fixed an issue causing player profile data to bloat during server transfers

  • Reduced the client stall when loading into a Lost Colony Outpost for the first time

  • Fixed server stall when starting Lost Colony Outpost missions

  • Fixed a large performance hit when destroying heavily snapped structure networks

  • Fixed enemies becoming stuck inside structures during the Lost Colony boss fight

  • Fixed erroneous anti-mesh triggers in parts of the Lost Colony boss fight arena

  • Fixed a specific stuck spot in the Lost Colony boss fight arena

  • Fixed being able to possess sleeping Thralls during the Lost Queen boss fight

  • Fixed instances where Lost Colony Outpost enemies would get stuck or fall into the mesh during missions

  • Fixed instances where Lost Colony Outpost enemies would fail to return to the mission area

  • Fixed being unable to quick-mount a dino after placing structures in an Outpost Defense mission

  • Fixed Lost Colony mission timers displaying incorrectly in SinglePlayer

  • Fixed tamed Thralls reverting to “Follow” behavior on server restart

  • Fixed Possessed Thralls using AI weapons when whistled to attack

  • Fixed Veilwyns having difficulty pathing in water

  • Fixed inability to use weapons correctly while grabbed by Aureliax

  • Fixed an overspawn of Armadoggo on Extinction

  • Fixed an issue where creatures would not die from blood loss if a Medical Stand was on their platform

  • Fixed Scout not correctly consuming Red Element Dust when deployed

  • Fixed losing the Scout when punching while using binoculars

  • Fixed passengers occasionally falling into the mesh when dismounting a Grand Tortugar

  • Fixed players getting stuck on top of Cryofridges when placed as flooring

  • Fixed structures losing collision when applying steampunk cosmetics

  • Fixed Titanosaur platform saddle displaying duplicate meshes

  • Fixed Rhyniognatha force-landing after picking up structures inside a Vacuum Compartment

  • Fixed Tek Replicator not being craftable within a Tek Replicator

  • Fixed gamepad inability to toggle FPV/TPV on Gigadesmodus

  • Fixed inability to toggle tooltips in the Garage UI

  • Fixed gamepad input not correctly switching UI mode in the main menu

  • Fixed Lost Colony Ceiling & Ground Lights casting light in the wrong direction

  • Fixed Lost Colony Ceiling Lights floating after their supporting structure is removed

  • Fixed respawn SFX not aligning correctly with respawn animation

  • Fixed some sound effects failing to play after painting your character

  • Updated Glider description to match its functionality as an accessory

  • Fixed Pheromone Dart crafting only producing a single item when crafting multiple

  • Adjusted HDR dropdown behavior in the UI on Steam

  • Fixed ClubARK sometimes appearing as a Premium Mod

  • Improved underwater detritus visuals across multiple maps

  • Fixed Aberration ascension cutscene being overexposed

  • Semi-translucent UI elements are now hidden when using AMD Frame Interpolation to prevent artifacts

  • Fixed multiple mesh holes on Lost Colony

  • Fixed trees visually respawning when leaving render range on Lost Colony (client-side)

  • Added missing Lost Colony voice line when spotted by a Watcher

  • Xbox:

    • Fixed shadows behaving incorrectly on Lost Colony

    • Fixed occasional player blinking issue

  • Xbox/PS5:

    • Fixed green overlay in Whisperwind Crag area on Lost Colony

    • Fixed interactable snow VFX burst occasionally remaining on screen

    • Fixed an issue that caused low FPS on Lost Colony when looking up towards the sky

  • PS5:

    • Fixed texture corruption on characters, creatures, and structures

    • Fixed inability to delete structure templates using the Clipboard & Hammer

  • Fixed a crash that could occur while dynamically downloading mods

  • Fixed a client crash that could occur during Scorched Earth ascension in SinglePlayer

  • Fixed several exploits

Astraeos Official Release v0.1.2

Added

  • Added Grand Tortugar Saddle to Easy and Medium OSD loottable

Changes

  • Astral creatures can't be knockbacked anymore

  • Adjusted Weather changes

Fixes

  • Fixed that some Astral creatures could be picked up by flyers

  • Fixed Dinos spawning on top of Aberration fertile cave

  • Fixed Meshholes

  • Fixed Dinos randomly dying in underwater caves

  • Fixed Pearl replication issues

  • Potential fix for bees in the bee cave spawning in mesh