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Patch v63.6

Major update

Major updateClientSunucu

v63.6 (Steam v63.7 Client)- Major version for Servers and Clients - 03/27/2025

Patch notes are shown in English, as Studio Wildcard published them.

Client

New Additions:

  • Deinotherium has been added to The Island, Scorched Earth, The Center, Extinction, and Astraeos

  • Bob’s Tall Tales - Wasteland DLC Additions:

    • BattleRig Cannon Turret

    • BattleRig Sludge Dumper

    • BattleRig Mine Dropper

    • Wasteland Vault Skin

    • Wasteland Small Storage Box Skin

    • Wasteland Large Storage Box Skin

Gameplay Changes

  • Added an option for PC users to toggle TPV Mouse Smoothing found under Settings > General > Camera

  • Skeleton trophy pieces now stack

  • Skeleton trophy pieces are now grindable in an Industrial Grinder, providing a random amount of Keratin

  • Reduced the amount of skeleton pieces dropping by approximately 50%

  • Wind Turbine has been redesigned for gameplay balance:

    • They now take decay damage over ~14 days, stopping at 10% health

    • At 10% health they cease providing power until repaired

    • Increased the encroachment check radius for structures around a Wind Turbine, any structures placed too close to the Wind Turbine will block it from being powered

    • Wind Turbine will no longer provide power while placed underwater

  • Tesla Coil balance changes:

    • Increased ammo consumption per shot to 5 Crystal (Up from 1), bringing sustained fire duration more in line with a heavy turret

    • Bright mode when set to “Players only” will no longer stun and dismount the player directly when they are riding a creature

    • Charged mode damage has been reduced by 65% to players and increased by 20% to dinos

  • Creatures with carts attached can now be picked up/grabbed

  • Creatures that are based on a cart will fall off if the cart-attached creature is picked up

  • Boss cooldowns are now displayed on the Boss Teleport engram

  • Added an indicator on the Tek Teleporter screen for Teleporters set to public

  • Armadoggo’s Spykit attachment can now be toggled permanently instead of a limited time activation

  • For tamable Titans, delayed despawn logic checks by 60 secs after creation and unstasis, to allow players to get back into targeting range and prevent instant despawning

  • “Favorite server” session list changes (beta)

    • Fixed Favorite servers disappearing from the session list after a server update

    • Favorite servers display on the session list even when offline, and can be refreshed individually

  • Improved speed of UI rendering (beta)

  • Added option to select no frame generation

  • Added option to select FSR Upscalar option

  • Added Quality mode drop down for FSR

Gameplay Fixes

  • Fixed the issue that caused creatures to sometimes appear as level 1

  • Fixed cases of Steam clients sometimes not registering DLC Ownership (BTT, Fantastic Tames)

  • Fixed the Dragon boss on The Island sometimes aggroing to structures/dinos above its arena

  • Speculative fix for Wild Managarmr will sometimes get stuck mid-air on server

  • Fixed Managarmr jumping forward on server restart

  • Fixed training option appearing on unconscious Managarmr

  • Fixed a server stall related to carts

  • Fixed various ways Photo Mode could be used to see through terrain

  • Fixed Purple OSD can be ended and looted by enemy tribes on PVE

  • Fixed King Titan Loot can be taken by enemy tribes on PVE

  • Fixed using the Zeppelin to transport wild dinos to grief other players on PVE

  • Unlocked the Santiago notes on Aberration and Extinction

  • Fixed an issue that caused creatures to take full damage from turrets when hit in parts that should reduce damage

  • Speculative fix for King Titan sometimes appearing invisible to players

  • Fixed Bio Grinder not creating any kibble from wyverns

  • Fixed Fasolasuchus not remaining buried after a server restart

  • Fixed Mek MDSM shield not losing durability on hit

  • Fixed Maeguana getting levels in Oxygen stat

  • Fixed Maeguana’s vertical swimming behavior causing the dino to tilt its body horizontally

  • Fixed missing icons for Maeguana’s "Enable/disable Nursing" and "back button" option

  • Fixed missing texture/VFX while gliding along the surface of the water on a Maeguana

  • Fixed a Maeguana skinning issue on its wings/nail while walking/running/Idle

  • Fixed other player's Maeguana appearing jittery during flight

  • Fix for Maeguana’s animation sometimes stalling during landing after a small jump

  • Fix for Maeguana’s tongue sticking out below its jaw while unconscious

  • Fixed Maeguana’s equipped torch saddle location

  • Fixed Maeguana’s belly flop attack harvesting inconsistency

  • Fixed Maeguana not gliding if holding down sprint before jumping on server

  • Fixed baby Gigantoraptor feathers constantly moving when seated in a Maeguana saddle

  • Fixed shoulder-mounted Pyromanes not teleporting into boss fights if the player is mounted

  • Fixed some attachments showing in FPV during pet animations

  • Added gamepad support for removing custom skins from individual armor pieces

  • Fixed multiple cases of carts attached to creatures would sometimes sink into the mesh

  • Fixed a case of carts floating/vibrating when foundations were placed on them

  • Fixed supply crates not spawning in the Skylord cave on The Island in SP

  • Fixed the player character’s legs rotating to one side when gliding straight down with the Glider

  • Fixed feet jitter when doing small movements while gliding

  • Fix for Rockdrake’s inability to glide when jumping out of water

  • Fixed the camera pushing into the ceiling while riding a climbing dino on a ceiling upside down

  • Fixed Explosive Spear fuse SFX persisting after being shot down by a turret

  • Fixed equipped Chibis appearing visible in SP too early when Armadoggo teleports to the player

  • Fixed Armadoggo in companion mode disappearing if server restarts while client is dead and in respawn UI

  • Fixed an issue that could cause Armadoggo in companion mode to die permanently if the player was logged out

  • Fixed Armadoggo’s saddle erroneously appearing when Armadoggo attempts to teleport an invalid location near the player

  • Fixed a visual issue when riding a Basilisk with an Armadoggo companion

  • Fixed a bug that could cause the player to have duplicate Armadoggo companions.

  • Fixed Scout remaining deployed in SP when reloading the save

  • Fixed Velonasaur visually sliding while pooping

  • Fixed a case where BattleRig could become stuck inside the garage after removing/adding attachments

  • Fixed BattleRig ability to destroy redwood trees on Extinction

  • Fixed BattleRig’s turret user to sometimes fall through the mesh

  • Fixed rendering players in a BattleRig sometimes showing the players standing

  • Fixed sometimes getting pushed under the mesh when dismounting a BattleRig

  • Fixed a case that caused crafting in the BattleRig Garage to sometimes not replicate on the client

  • Fixed BattleRig’s Garage abnormally high decay timer

  • Fix for BattleRig’s sometimes getting stuck in the mesh and unable to move

  • Fixed players appearing invisible to others in a BattleRig with a cosmetic applied

  • Fixed the driver position in the seat when BattleRig is first replicated to others with a costume applied

  • Fixed BattleRigs appearing to sink into the mesh upon reloading SP/MP

  • Fixed BattleRig launching up into the air when a turret is equipped and a secondary driver attempts to drive

  • Fixed a crash when inside a BattleRig and using genescanner

  • Fixed blueprint quality does not increase damage dealt and durability on BattleRig attachments

  • Fixed BattleRig turrets not reducing durability when fired

  • Fixed Photo Mode having collision with BattleRigs

  • Fixed a case that caused corrupted dinos to stand still during Dreadnoughtus taming

  • Fixed inconsistent tail location on Enforcer based on distance

  • Fixed Nameless spawning when near Z plants on Aberration

  • Fixed a case where SIR-5rM8’s weight would display as 0 on server when leaving render

  • Fixed SIR-5rM8 getting confused with resource variants such as Scrap Metal/Metal Ingots

  • Fixed SIR-5rM8’s dock station floating when destroying the structure it is placed on

  • Fixed a visual issue with the Turtle’s right eye

  • Fixed a case that caused a tamed Velonasaur to shoot infinitely

  • Fixed Iguanodon not fitting through open Barn Doors

  • Fixed a visual issue with Mek footprints appearing through foliage and structures

  • Fixed Meks losing its items and inventory component when deployed from a dead Dreadmare

  • Fixed Power Ranger’s Megazord Beam VFX getting cut off when firing through the surface of water

  • Improved the animation of the Power Ranger’s Giga tail sweep attack when it has the Dinozord skin equipped

  • Fixed a transparent material on the Tek Rifle

  • Fixed Footprint dust particles not lining up with player’s footsteps correctly

  • Fixed a visual issue in Extinction’s Ice Cave when entering and exiting

  • Fixed placing cosmetics in the hotbar appearing as blueprints and cannot be removed

  • Fixed a visual jitter when using Frame Generation and being based on a creature’s platform saddle

  • Fixed Rex textures appearing grey when hit with resin by a Rhyniognatha

  • Fixed client dismounting a buried basilisk becoming invisible for rendered clients

  • Fixed Deinosuchus HUD elements being misaligned, overlapping and/or clipping

  • Fixed King Titan not targeting the MegaMek correctly during the boss fight

  • Fix for camera breaking when entering tiny spaces

  • Fix for Tusoteuthis soaking turrets through the mesh with its tentacles

  • Fixed Ice Titan sliding or getting stuck when spamming all its attacks

  • Fixed Scrap Golem’s ability to disguise as a rock

  • Fixed Element Imbued gasoline displaying incorrect fuel timers on structures

  • Fixed Element Imbued gasoline applying regular gas time

  • Fix for Swamp fever cough audio persisting after taking antidote and even respawn

  • Fixed Gravity Grenades bouncing too frequently

  • Removed the additional HomoDeus cosmetics unlocking when completing the Extinction’s Alpha Ascension boss fight

  • Fixed Excitable Trait not affecting Deinosuchus’ giga-bite attack cooldown

  • Fixed Pegomastax playing a Dodo SFX when picking up Gacha crystals

  • Fixed baby flyers never attempting to land after being forced to fly when entering water

  • Fixed new SP saves not spawning dinos correctly on Aberration

  • Fixed some gamepad support in the Mod UI not working correctly

  • Various Mod UI fixes

  • Fixed Xbox only issue of invisible rocks that appeared on Scorched Earth and Astraeos

  • Fixed Xbox only issue that caused a crash when running Astraeos with GamePass

  • Fixed several exploits

Astraeos DLC Changes & Fixes:

  • Redesigned the teleport platform in Cyclops boss arena to avoid boss stucking

  • Cyclops now spawns in the middle of the boss arena to avoid boss stucking

  • Replaced many materials with more optimized ones to increase performance and reduce memory usage

  • Adjusted Cyclops Size

  • Fixed Rain effects in some caves

  • Fixed Cyclops not getting reduced sword damage

  • Fixed Cyclops not showing animation for all clients

  • Fixed Cyclops doing weird animation deforming

  • Fixed Cyclops unmounting with 360° and normal hit attack

  • Fixed Physics & Color filter issues in brute cave

  • Fixed Missing Grass

  • Fixed Brute cave spawns

  • Fixed Meshholes

  • Fixed Northern deepsea gets 6x damage

  • Fixed Dinospawns in mesh

  • Fixed Supplydrops spawning in mesh

  • Potential fix for Lightning Rockdrakes spawning under the mesh

  • Potential fix for bossfight teleport leads to losing creatures

  • Fixed the World teleporter VFX/SFX on Astraeos lingering after exiting the teleport radius

  • Fixed the World Boss on Astraeos message displaying the incorrect boss name

  • Fixed inability to glide with Maeguana in some areas on Astraeos

  • Fixed missing Medusa icon