Seamoth
/vehicles/seamoth
● Mobile vehicle bay
Seamoth
One-person sea-and-space vehicle.
Health
200
Crush depth
200 m
Upgrade slots
4
Power cell
1
Depth and systems
| Depth module | Crush depth |
|---|---|
| Without a depth module | 200 m |
| Seamoth depth module MK1 | 300 m |
| Seamoth depth module MK2 | 500 m |
| Seamoth depth module MK3 | 900 m |
How it works
- Depth modules do not stack: the deepest one fitted counts. Below crush depth the hull takes 20 damage every 3 s.
- Power: one Power cell (200) or Ion power cell (1,000).
- Engine: 0.067 energy per second at full throttle. Each Engine efficiency module divides it again (they stack).
- Storage: no built-in locker. Each Storage module opens one 4 x 4 locker, up to 4.
- Seamoth sonar: 1 energy per ping, 5 s cooldown.
- Seamoth perimeter defense system: charges at 5 energy per second up to 30; at full charge it reaches 45 m and deals 61 damage. 5 s cooldown.
- Seamoth solar charger: charges by light level, falling to nothing at 200 m depth; several modules add up.
- Refills the pilot's oxygen at 4 per second for 0.1 energy per unit.