Console Commands
/commands
The developer console
The console is off until Shift is held while pressing Enter or the backquote key (`). After that, backquote opens and closes it, Enter opens it and Escape closes it. This has to be done again after every game start. Entering any command marks the save as having used the console, and achievements can no longer be unlocked in it. <required> parameters must be given, [optional] ones can be left out.
235 entries
| Name | Command | What it does |
|---|---|---|
| charge <fraction>Items & Spawning | charge <fraction> | Sets every battery and power cell in the inventory to the given fraction of its capacity (0 to 1; a value that cannot be read counts as 1). Does nothing without an argument. |
| clearinventoryItems & Spawning | clearinventory | Deletes every item in the inventory and every equipped item. |
| create <name> [amount] [distance]Items & Spawning | create <name> [amount] [distance] | Spawns copies (default 1) of a prefab from a fixed developer prefab list, matched by name and placed like spawn (default distance 12 m). Prints an error if the name is not on the list. |
| eggsItems & Spawning | eggs | Adds Boneshark egg, Crabsnake egg, Crabsquid egg, Cuddlefish egg, Jellyray egg, Shuttlebug egg, Mesmer egg, Rabbit ray egg, Sand shark egg, Ampeel egg, Spadefish egg, Safe Shallows egg, Kelp Forest egg, Grassy Plateaus egg, Grand Reefs egg, Mushroom Forest egg, Bulb Zone egg, Twisty Bridges egg, Lava Zone egg, Stalker egg, Reefback egg, Gasopod egg, Crashfish egg, and Lava Lizard egg to the inventory. |
| item <techtype> [amount]Items & Spawning | item <techtype> [amount] | Creates the given item (default amount 1) and puts each copy into the inventory; a copy that cannot be picked up or does not fit stays 3 m in front of the camera. An unknown name prints a list of similar item names. |
| madlootItems & Spawning | madloot | Adds Survival knife, Scanner, Habitat builder, Titanium x10, Glass x10, Battery x3, and Computer chip x4 to the inventory. |
| nicelootItems & Spawning | niceloot | Adds Radiation suit, Reinforced dive suit, Water filtration suit, Metal salvage, Stasis rifle, Cave sulfur, Coral tube sample, Table coral sample, Quartz, Uraninite crystal, Nickel ore, Ruby, Copper ore, Diamond, Gold, Kyanite, Lead, Lithium, Magnetite, Salt deposit, Silver ore, Stalker tooth, Crystalline sulfur, Mercury ore, Standard O₂ Tank, Ultra High Capacity Tank, Compass, Signal, Radiation helmet, and Rebreather to the inventory. |
| precursorkeysItems & Spawning | precursorkeys | Adds Red tablet, Orange tablet, Blue tablet, White tablet, and Purple tablet to the inventory. |
| randomlootItems & Spawning | randomloot | Has no effect. |
| randomsupplylootItems & Spawning | randomsupplyloot | Has no effect. |
| resourcesfor <techtype>Items & Spawning | resourcesfor <techtype> | Adds the crafting ingredients of the given item to the inventory; ingredients that do not fit are discarded. |
| rotfoodItems & Spawning | rotfood | Makes every food and water item in the inventory fully decayed. |
| seaglideItems & Spawning | seaglide | Spawns a Seaglide at the surface the camera points at, or 10 m in front of the camera if nothing is hit. |
| spawn <techtype> [amount] [distance]Items & Spawning | spawn <techtype> [amount] [distance] | Spawns the given item, creature or object (default amount 1) at the first surface in front of the camera, or at the given distance (default 12 m) if nothing is in the way; copies after the first get a slightly random direction. An unknown name prints an error. |
| spawnlootItems & Spawning | spawnloot | Spawns Copper ore, Gold, Magnesium, Metal salvage x4, Quartz, and Salt deposit in front of the camera, each at the first surface within 12 m. |
| toolsItems & Spawning | tools | Adds Scanner, Repair tool, Flashlight, Survival knife, Pathfinder tool, Air bladder, Flare, Habitat builder, Laser cutter, Stasis rifle, Propulsion cannon, and Light stick to the inventory. |
| ency <key> [verbose]Blueprints & PDA | ency <key> [verbose] | Adds the databank entry with the given key (matched without regard to case) and shows its notification. ency all adds every databank entry; ency all verbose adds them with their notifications. |
| fastscanBlueprints & PDA | fastscan | Toggles fast scanning (every scan takes 1 second) and prints its new state. |
| firstuseBlueprints & PDA | firstuse | Toggles a mode in which picked-up items always play their first-pickup inspect animation, and prints its new state. |
| logpendingitemsBlueprints & PDA | logpendingitems | Writes the list of pending inventory items to the log file. |
| noblueprintsBlueprints & PDA | noblueprints | Toggles the no-blueprints cheat, under which crafting stations do not require blueprints, and prints its new state. |
| pdaintroBlueprints & PDA | pdaintro | Opens the PDA on its intro tab. |
| pdalog <key>Blueprints & PDA | pdalog <key> | Adds the PDA log entry with the given key and plays it; pdalog all adds every PDA log entry without sound. |
| unlock <techtype>Blueprints & PDA | unlock <techtype> | Unlocks the blueprint of the given item and prints its name; unlock all unlocks every blueprint. |
| unlockallBlueprints & PDA | unlockall | Unlocks every blueprint. |
| unlockallbuildablesBlueprints & PDA | unlockallbuildables | Unlocks the blueprint of every item the Habitat builder can build. |
| attacksubVehicles | attacksub | Makes every loaded creature that attacks the Cyclops take the Cyclops nearest to it as its target while the player is not aboard a Cyclops. |
| autopilotVehicles | autopilot | Starts an autopilot that drives the piloted vehicle to random waypoints one after another and prints distance updates every 3 seconds. Prints an error when the player is not piloting a vehicle. |
| autopilotstopVehicles | autopilotstop | Stops the autopilot of the piloted vehicle. |
| crushVehicles | crush | Applies 1 point of crush damage to one random crush-damageable part of every loaded Cyclops and seabase. |
| cyclopsupgradesVehicles | cyclopsupgrades | Adds Cyclops depth module MK1, Cyclops depth module MK2, Cyclops depth module MK3, Cyclops engine efficiency module, Cyclops shield generator, Cyclops sonar upgrade, Cyclops docking bay repair module, Cyclops Decoy Tube Upgrade, Cyclops fire suppression system, and Cyclops thermal reactor module to the inventory. |
| damagesubVehicles | damagesub | Deals 400 damage to every loaded Cyclops. |
| destroycyclopsVehicles | destroycyclops | Destroys every loaded Cyclops: plays the explosion, ejects the player, drains its power, spawns its loot and places a 'Destroyed Cyclops' beacon 15 m above it. |
| exosuitarmsVehicles | exosuitarms | Adds Prawn suit propulsion cannon, Prawn suit grappling arm, Prawn suit drill arm, and Prawn suit torpedo arm to the inventory. |
| exosuitupgradesVehicles | exosuitupgrades | Adds Prawn suit depth module MK1, Prawn suit depth module MK2, Prawn suit thermal reactor, and Prawn suit jump jet upgrade to the inventory. |
| floodVehicles | flood | Sets the flood level of every loaded Cyclops and seabase to half. |
| restorecyclopsVehicles | restorecyclops | Stops the destruction effects, restores the intact model and stops the sinking of every loaded Cyclops. |
| seamothupgradesVehicles | seamothupgrades | Adds Seamoth depth module MK1, Seamoth depth module MK2, Seamoth depth module MK3, Seamoth solar charger, Seamoth perimeter defense system, Seamoth torpedo system, and Seamoth sonar to the inventory. |
| sub <name>Vehicles | sub <name> | Spawns the vehicle from the named scene 20 m in front of the camera; sub cyclops spawns a Cyclops. |
| vehicleupgradesVehicles | vehicleupgrades | Adds Hull reinforcement, Engine efficiency module, Storage module, Metal sensor, Lithium sensor, and Fragment sensor to the inventory. |
| autobuildbaseBase Building | autobuildbase | Toggles the automatic build routine on every loaded seabase and prints its new state. |
| baseflood [level]Base Building | baseflood [level] | Sets the water level of every interior cell of every loaded seabase to the given fraction (default 0.2). |
| bobthebuilderBase Building | bobthebuilder | Turns on the no-cost, fast build, fast scan, fast hatch and fast grow cheats, adds Habitat builder, Repair tool, Survival knife, and Scanner to the inventory and unlocks every blueprint. |
| damagebase [amount]Base Building | damagebase [amount] | Deals the given damage (default 20) to every loaded seabase part that can spring leaks. |
| fastbuildBase Building | fastbuild | Toggles fast Habitat builder construction and prints its new state. While on, the construction interval is 0.01 instead of 1 (0.2 when no ingredients are required). |
| filterfastBase Building | filterfast | Toggles fast filtering on every loaded Water Filtration Machine and prints its new state. |
| filtersaltBase Building | filtersalt | Adds one Salt deposit to every loaded Water Filtration Machine that is below its salt limit and has room, and prints the new amount. |
| filterwaterBase Building | filterwater | Adds one Large filtered water to every loaded Water Filtration Machine that is below its water limit and has room, and prints the new amount. |
| nocostBase Building | nocost | Toggles the no-cost cheat, under which crafting and building need no ingredients, and prints its new state. |
| rebuildbaseBase Building | rebuildbase | Rebuilds the geometry of every loaded seabase. |
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