
Subnautica 2 Early Access Hotfix 3
1New7Changed8Fixed4OtherSource: Unknown Worlds Entertainment, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
Hello Subnauts,
We just released our third Subnautica 2 hotfix!
In this hotfix, we’ve addressed some DLSS issues, upgraded DLSS to version 4.5, modified creature behavior further, and fixed additional crashes.
Check out the full list of changes in today’s patch below.
- Fixed
Fixed issues that could cause DLSS to crash the game.
- Fixed
Fixed issues that could cause DLSS settings not to be saved correctly.
- Fixed
Fixed Frame Generation not being available in certain versions of the game.
Upgraded DLSS to version 4.5.
- Changed
Reduced Interior Wall costs to 1/4 of their previous price.
Hammerheads no longer attack unpiloted Tadpoles.
Hammerheads can still take an interest in Tadpoles.
- Fixed
Fixed Hammerheads occasionally not being attracted to Flares.
- Changed
Increased overall damage of Marrowbreaches.
Spaced out Marrowbreach attacks to occur less frequently.
- Changed
Reduced Nibbler perception range, making players less visible to them.
- Changed
Increased the duration Nibblers circle the player before attacking.
- Changed
Reduced overall movement speed of the Nibblers.
- Changed
Increased sensitivity of the Nibblers to the Multitool.
- Changed
Increased overall damage of Nibblers.
- Fixed
Fixed a rare crash when starting games.
- Fixed
Fixed Clients (not the game host) reverting to their previous position when rejoining a multiplayer session.
- Fixed
Fixed Strike Armor modification stacking additively, which could result in a potentially game-breaking state.
- Fixed
Fixed goggles remaining visible in first-person view when exiting the Tadpole Haul Chassis as a passenger.
Localized text callout on the Terms of Service acceptance screen.
- New
Added additional context to crash reports to provide better details for hard-to-reproduce issues.
You can continue to report bugs and issues through the in-game feedback tool and on our support website. For ideas and suggestions for gameplay, head over to our Nolt.io board.
This hotfix may take some time to roll out worldwide.
Keep diving!