
Subnautica 2 Early Access Buddy System Hotfix 1
2New2Changed13Fixed1Removed11OtherSource: Unknown Worlds Entertainment, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
Update (3rd September): We've fixed an issue where in-progress Axum Powerplant Turbines disappeared or were no longer completable. Players affected will now see the Powerplant Turbine ghost again and be able to complete the building at no cost. Players reaching this point after the update will be able to complete the building as normal with the required resources.
Hello Subnauts,
A hotfix for Subnautica 2 just landed. We’ve corrected some localization issues, improved lower canyon Collector Leviathan pathing, and fixed a few bugs related to saves, bases, and more.
We continue to monitor community feedback, so please keep reporting any bugs or issues via in-game feedback or on our support site.
The full list of changes in today’s hotfix is below.
Corrected localization issue where some PDA and Databank descriptions were not displaying with translations.
Corrected new Pioneer names (Jegna and Grace) not being displayed with translations.
- Fixed
Fixed items stored on wall racks not being properly refunded when using "Refund Base."
- Fixed
Fixed exterior furniture not being movable when playing as a client in multiplayer.
Cleaned up leftover data from the base item spawn system to reduce save bloat.
- Fixed
Fixed base construction ghost data lingering in saves after builds were completed.
- Fixed
Fixed the base power transmitter beam appearing offset and flickering oddly, added subtle randomization to its flicker VFX for a more natural look.
Players can no longer be released from an aggressive creature's grip via certain exploits.
- Changed
Improved pathing for the Collector Leviathan in the lower canyon areas, and tightened its collision detection.
- Changed
Increased tracker detection radius.
Water Slug breath markers now correctly appear only when the Slug is a physical object in the world, not while it's in the player's inventory.
- Fixed
Fixed currents affecting players while sheltered inside bases.
- Fixed
Fixed a collision issue that blocked interaction with the Scout Ray chassis carry point.
Players attached to a Tadpole or Haul now reliably receive oxygen replenishment.
Blocked inventory sharing while riding in a Tadpole.
- Fixed
Fixed the inventory share popup not dismissing after driving away from another player.
- Fixed
Fixed an issue where dying while inventory sharing could cause problems.
Save files now track build number and branch, preventing incompatible saves from being loaded into older builds.
- Fixed
Fixed save/version compatibility tooltip not displaying correctly.
- New
Added improved error logging for save failures ("Platform write failed for save slot").
- Removed
Removed outdated save compatibility file no longer needed on any platform.
- Fixed
Fixed a softlock that could occur on the character select screen.
- Fixed
Fixed alignment guidelines appearing skewed for distant objects.
Enabled the analytics settings toggle and removed conditions that could incorrectly disable it.
- Fixed
Fixed an issue with the "Moonpool shrink mode" not properly checking for collisions.
- New
Added new subtitle/text string for the Air Bladder inhale action.
- Fixed
Fixed push-to-talk input issue for Proximity Chat.
Various engine and crash reporting refactors for more reliable diagnostics.
General compile and build stability fixes.
A reminder: If you play Subnautica 2 with mods, please temporarily disable, remove, or uninstall them before launching the game following the hotfix. Community mods will not be updated for compatibility with the latest hotfix, and may cause crashes or other unexpected behavior on launch. Once the mod creators have updated their content, you can re-enable and reinstall your mods.
This hotfix may take some time to roll out worldwide.
Keep diving!