
[PLACEHOLDER FIX OR DELETE]
Health
?5
Health
Maximum hit points. The creature dies and drops its loot when this reaches zero. Players can chip it down with knives, harpoons or vehicle-mounted weapons.
Swim speed
?5.0 m/s
Swim speed
Top movement speed underwater, in metres per second. Used when chasing prey, fleeing threats, or migrating between territory zones. For reference: the Seaglide tops out around 11 m/s.
Food pool
?100
Food pool
Hunger meter. Drains over time, refills when the creature feeds on prey or plants. When the pool empties, the creature actively hunts, which is why hungry predators are more aggressive.
Bulk
?5
Bulk
Engine mass / weight class. Drives water displacement (so creatures push you around), the carry-weight footprint when the corpse becomes an item, and AI prey-selection heuristics (bigger bulk means bigger fight).
Stats inherited from the small-creature default. Unknown Worlds hasn't shipped a per-creature override in this build.
Veps Sensor is a piccolo erbivoro creature in Subnautica 2, sourced from the current Early Access build. It has 5 HP, swims at up to 5.0 m/s, and consumes from a 100 food pool. Grazing fauna. Non-aggressive unless cornered.
Engages 1 target type including Player.
Behaviour tags from the AI archetype data: Herbivore, Small body.
[PLACEHOLDER FIX OR DELETE]
Targets veps sensor will attack on sight or while threatened.
Last updated 2026-05-14