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Biomods

15 biomods in Subnautica 2: 5 Active and 10 Passive. Each page gives the in-game description and the bio scans that unlock it.

15
Biomods
5
Active
10
Passive
4
No bio scans required
Biolab and Bioscanner

The Biolab injects and removes biomods. An entry-level colonist can tolerate two biomods: one Active and one Passive. Active biomods are triggered by the user; Passive biomods activate by reflex when their conditions are met. The Bioscanner scans living targets to unlock new biomods.