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PatchСервер

v58.47 - Minor version for all Servers - 01/22/2025

Patch notes are shown in English, as Studio Wildcard published them.

Client

To address recently fixed exploits that allowed items and creatures to exceed their intended levels and quality, we performed a one-time wipe of items and creatures affected by that exploit on the Official Network and implemented a new cap.

To support fairness and balance, enforcement measures are also taking place. Thank you for your patience as we work to maintain an even playing field and an enjoyable experience for everyone.

Dino Wipe and New Cap Info

New Configs in GameUserSettings.ini with Official Server defaults

  • [ServerSettings]

    • MaxBlueprintDinoLevel = 300 // Only for Meks and Enforcers when spawned.

    • MaxBlueprintDinoQuality = 200 // Only for Mek/Enforcer blueprints and Enforcer spawner items

    • MaxBlueprintItemQuality = 200 // For all items/blueprints.

    • MaxBlueprintScoutQuality = 2000 // For Scout weapon and blueprint.

Command line options

  • -ForceClampItemQuality

    • Forces item quality cap for blueprints. Use on unofficial if you want item quality cap for spawned and tinkered items.

    • These use the above configs to cap.

  • -ForceWipeTinkerExploit

    • Forces the wipe logic below on boot any time this command is present. Intended to run with this command once and remove it afterward.

    • This also forces the new settings above to Official server values by default unless they are overridden in the GameUserSettings.ini configurations.

One-time wipe of the following:

  • All Mek and Enforcers above level 300.

  • All Scout weapons and blueprints above quality of 2000.

  • All other items and blueprints above quality of 200.

Ongoing caps that are going to be in place:

  • Cap all Meks and Enforcers to level 300 when crafted/constructed.

  • Cap all Scout blueprints to a max quality of 2000 when spawned or tinkered.

  • Cap all other blueprints to a max quality of 200 when spawned or tinkered.

Notes

  • If MaxBlueprintDinoLevel is set to anything above zero, it will cap the level of Meks and Enforcers to that value.

  • Mek and Enforcer levels on blueprints will still show above the capped level in the UI(300 on official), they will only cap when constructed.