Melee
Strike a target at close range.
Variant
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Strike a target at close range.
Expel all stored gas to push nearby creatures and players away. The blast costs stamina and pushes harder with a fuller gas reserve; targets that resist knockback may be unaffected.
Inflate to store gas for floating and Air Blast. The reserve also absorbs part of incoming damage and can cushion hard landings. Damage consumes gas, so protection weakens when the reserve runs out.
Default PC controls. Custom keybindings may differ.